View Full Version : Scale problem
04 April 2007, 07:06 AM
Hi guys, I'm new to MB 75 and I have a problem with scaling - it goes like this.
I have a character all modelled and rigged in max (bones + skin modifier) exported it to MB with latest FBX plugin, animated a run cylce in MB and exported all back to MAX 8 ... now the rifle is as huge as the character itself and its animation is wierd. What did I do wrong? I need your expert help.
1 - model + Bones + skin in 3DSMax 8 (character is a commando infantry with a rifle)
2 - Exported all using FBX plugin (latest)
3 - Opened in MB 75 and animated a run cycle with rifle in hand using Parent / Child
constraints and the rifle as a character extension. Ploted animation to skeleton and
saved the file as FBX ( simple MB 75 save function ) I did not export it as a 3DS
4 - Imported everything using the "Import" function back to 3DSMAX 8
The rifle does not move with the character (the character is no longer holding the rifle) - only has animation on the up and down motion and its scale (size) now is as big as the character
Am I doing the right process here? Or is there something wrong with the method in which I export and import things?
Thanks for any help
04 April 2007, 02:17 AM
Many constraints don't usually work between apps (although more do between MB and Maya than others).
You might try making the gun a child of the hand before exporting out of Max. Or weight the gun to a joint and make that joint an extension in MB.
04 April 2007, 05:11 AM
Ah I see, thanks so much Sammer I'll try and do some experiments with your tips in mind :)
05 May 2007, 08:28 PM
if everything in the scene isnt plotted of course max wont recognize certain parent child and whatnot constraints, but when all plotted they becoem keyframes and the relations arent even needed n e more. but up to yea try making a linkage between some objects before exporting them to mb, tip though, u have to plot these all individually, every individually moving part. if ur working in story mode, make sure u do the "plot entire scene to current take"
05 May 2007, 08:28 PM
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