that is not doing anything for me though, my maps are called diffuse01 and diffuse02 and i assumed if i put that %i at the and like it says in the docs my other texture would just appear where it belongs but it is not doing that. anyone know how to do this?
also a similar question, when i'm done sculpting how will i get my characters 2048x2048 res normal map for his face and another of the same size for his body? will mudbox magically know to just do that? any ideas on any of my questions i would be so thankful.