View Full Version : Morph Animation
04-26-2007, 06:08 AM
This is just a short animation I recently completed using the mesh morph function in 3dsmax.
It's a fairly simple animation but I think it turned out interesting. For the morph animation I created up to 6 intermidiate objects for each of the street lamps. I used standard lighting only and the smoke in the background is a simple super spray with facing particles and opacity maps. It's the first animation I've ever posted here so any constructive criticism would be apreciated.:)
and the high quality version can be downloaded at http://putstuff.putfile.com/72342/7423603
last frame in the morphing sequance at the original resolution
04-26-2007, 06:56 AM
wow, lovely piece of work, I Liked it a lot. How long did it take to render?
04-26-2007, 08:07 AM
Thanks, I'm only sorry that Youtube butchered the image quality. Well at 30 fps 800x600 and the animation length 10 s, it rendered it in 6 hrs. God knows how long it would take to render if I added ray tracing, GI, motion blur and other effects to an animation:sad:. And I have in plan to make a short film of a few minutes, that's probably gonna take weeks to render:eek:
04-26-2007, 03:27 PM
I thought the quality was excellent, to me it was the imagination behind the concept of the idea that impressed me most of all because that's where I am also aiming. I woulnd't worry about the rendering time.
By the time you really want to do a film and have bought yourself a quadcore motherboard with 16 or 32 gigs of memory, you can render what you like in hours. Remember you can bake a lot of the textures you want to have in an animation.
when you work on your own your pipeline is pricedural and linear unlike a studio that has resources to spare. If you plan out your project, you can save yourself months of hardwork. I'm a lazy sod, I like to work smart, not hard. lol
04-26-2007, 03:27 PM
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