View Full Version : high leveled model got UV merged


St.Natla
04 April 2007, 09:26 PM
I don't know how it happened and what to do. While working on model in Mudbox 1.0 I got somehow UV merged. The original (level 0) is OK and the final (level 5) got it all merged.
Because of this I can't bake displacement map.
Any ideas how to fix it?

Ash-Man
04 April 2007, 12:18 PM
did you import your High Res mesdh back into Maya ?
the displacment baking in MB should be fine
these merges looks as if you imprted the High res OBJ without setting the OBJ import options to false

CGTalk Moderation
04 April 2007, 12:18 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1