04-25-2007, 04:22 PM
Hi, I have a skinned in character file. Which is being referenced by a rig file with all the controls and such. When I try to edit the rotatio axis of a joint on one the left side of this character is updates like it should in the rig file. BUT when i do it to the other side, right, it results in a deformation problem. Like it rotated the actual joint and the not the rotation axis.
Note that, I can do anything to the left side, change axis, move joints, add joints, delete joints and it all reads fine in the rig file. It's the right side thats a problem.
I've tried deleting the joints, re mirroring them in every option i could think of but still the problems persists.
Any help would be awsome.