Ive got an issue issue with some blenshaping im doing on a set of teeth
Ive got my base geomatry in a group (which is bieng scaled with the rig) and Ive got my blendshapes attached, thing is when I animate thru a shape the teeth fly off outta the head.
I didnt model the blendshapes so im not sure exactly what method was used. Is this a problem with the way Ive set them up or do they need to be remade ?
PS sorry im sure this has been answered befroe but the search function appeared not to be working