View Full Version : this type of hair!

03 March 2003, 09:16 PM
allright, im stucked with this, i need to know what is the best way to do this type of hair on this character... one mesh?

Polycount: 1500 triangles.

any opinions? and what can I change about all hole body?

:wavey: THX (sorry my english)

03 March 2003, 09:40 PM
It would probably be best to make planes with opacity maps for the hair... although you could model all the hair spikes if you wanted to...

03 March 2003, 10:05 PM
is there an example for that?!

03 March 2003, 10:13 PM
look in this guys tuts

he has a tut on opacity mapped hair

03 March 2003, 10:39 PM
Thx Ancient-Pig, but i know how to do that, I just need some ideias, on how to do this spikes, or if it needs to be one mesh, or if i need to do some mesh above the spikes, such things like that!

03 March 2003, 11:48 PM
That's pretty much a Final Fantasy 7 looking character.
If you look at the way they make their models, You would get the point

What I would sugest, is you getting a mesh over the guy's head, and pulling up verteces, in the places here you'd want the spikes.

You should watch out for the polycount though...

Tha's all


03 March 2003, 01:57 AM
Thanks Kazuia, i made this one in 5 min, its in the same mesh of the body, and i need to know your opinion if I need to change something!

Polycount: +- 1800 triangles.

Its not done! and thx for your help people!

03 March 2003, 02:08 AM
thats the way to go if your concerned about poly buget

you could even combine that with alpha maps.

03 March 2003, 02:15 AM
dont know, coz this is with the same mesh...
I will do some spikes with alpha mapping above the front hair!

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