View Full Version : this type of hair!

03-11-2003, 09:16 PM
allright, im stucked with this, i need to know what is the best way to do this type of hair on this character... one mesh?

Polycount: 1500 triangles.

any opinions? and what can I change about all hole body?

:wavey: THX (sorry my english)

03-11-2003, 09:40 PM
It would probably be best to make planes with opacity maps for the hair... although you could model all the hair spikes if you wanted to...

03-11-2003, 10:05 PM
is there an example for that?!

03-11-2003, 10:13 PM
look in this guys tuts

he has a tut on opacity mapped hair

03-11-2003, 10:39 PM
Thx Ancient-Pig, but i know how to do that, I just need some ideias, on how to do this spikes, or if it needs to be one mesh, or if i need to do some mesh above the spikes, such things like that!

03-11-2003, 11:48 PM
That's pretty much a Final Fantasy 7 looking character.
If you look at the way they make their models, You would get the point

What I would sugest, is you getting a mesh over the guy's head, and pulling up verteces, in the places here you'd want the spikes.

You should watch out for the polycount though...

Tha's all


03-12-2003, 01:57 AM
Thanks Kazuia, i made this one in 5 min, its in the same mesh of the body, and i need to know your opinion if I need to change something!

Polycount: +- 1800 triangles.

Its not done! and thx for your help people!

03-12-2003, 02:08 AM
thats the way to go if your concerned about poly buget

you could even combine that with alpha maps.

03-12-2003, 02:15 AM
dont know, coz this is with the same mesh...
I will do some spikes with alpha mapping above the front hair!

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