View Full Version : My 3D portfolio

04 April 2007, 11:42 AM
Hi everyone,

Just completed both my showreel and my interactive portfolio

showreel ->
portfolio -> (

Any critique is welcome!
Thanks in advance!

04 April 2007, 05:54 PM
Well i do not really know what to say, bit odd really, the intro seemed to take forever to get into any action with all of your video playing, blah blah. once it got into the room again more of your video rewinding etc etc.

Then it just stopped and gave me the reins, i moved the mouse around pressing etc etc until i realised to view more of the demo i needed to click on the biped. then there was some more action nice animation looked promising then it stopped again. By this time i was to be honest , bored. I then closed the reel.

I am by no means an expert in an area of 3d, but i have an opinion on what makes a good viewing demo reel and sorry this really is not it in my opinion. I can imagine that you are talented in animation but think this was not the best way to show it. I think the idea of using the virtual camera etc was a bad one kind of takes the focus away from the reel, and gets boring.

i would of spent more time actually showing the viewer what you can do to make the character move etc. This might seem harsh words but i really dont think that the viewer should have to mess around in 3d space trying to find the next part of your demo.

Other than that maybe you should do more in the way of making the reel easier to view ie more action less video rewinding etc, this is my opinion maybe others think i am totally wrong but you asked for crits and these are mine. I am hoping i have not offended you as i am not meaning too.

04 April 2007, 08:00 PM
Well I got to be honest, your crits do make sense in a way...
Although the entire room is just an index, from where you can see various parts of animation, in which case you haven't even seen these....

But I will take your crits into considuration ;)
(Since most people do like to see action right away)

I wonder what everyone one else thinks
Thanks anyway!

04 April 2007, 12:12 PM
Does anyone else have crits?

04 April 2007, 01:41 PM
Hi again, to be honest if your not getting crits i would asume that maybe other people find it frustrating navigating to find any animation on your site, if i was you i would put a link directly to your work, you stated in one of your post that there is more animations on your site and that it was an index.

Well like i said it is a frustrating website so either post a link directly to your work or redo the website so people know what the hell to do lol. Until you do this i doubt you will get much response. :shrug:

04 April 2007, 01:48 PM
Fine ;)

04 April 2007, 03:03 PM
Interesting reel. Not quite sure what your going for in it. Are you leaning towards Character Animation, Rendering and Lighting or Video Camera Shots (Such as Directing)? One of the most things I found impressive were the Camera angels you used. Very cool but if your going with character animation I would not suggest it. It takes away from you work. Know if your going for Rendering, Lighting, or Video Directing (Camera shots and such) I would suggest getting someone to animate your scenes for you. Not that the animation was bad but it does need some work. Lots of the timing is off and some of the poses aren't really there. Also the music is a little distracting as well.

My suggestion is find out what type of reel you want to make then spend some time looking over other peoples demo reel. There's tons of them on Cgtalk and almost new ones posted every day. Find out what works for those reels and what doesn't. Then use those as guide lines to work off. But remember put only your best work in it. Even if your best work only amounts to 15 sec. Sometimes that all it takes to get that interview and usually that's all employers look at.

I think you have a great start here, just try to funnel it down to something specific.

Good luck!

04 April 2007, 10:49 AM
Thanks, I'll remember that!

04 April 2007, 03:02 AM
Animation looks good but I got the feeling that you created the clips for the music because it felt more like a MTV musicvideo instead of a demo/showreel. And it takes to long to get into action, your name showreel hold for 3-4 seconds and then go go go..

/ Chris

04 April 2007, 04:55 PM
It is definately an interesting reel. I don't feel you are certain as to what aspect of 3d you want to apply yourself and this is being communicated drastically in the reel.

Your animation good and far superior to your texturing but as leecobra pointed out the camera angles often negates the animation.The 'snappy' camera jump and zoom was a nice touch, but you only needed to feature that once, after the 3rd time it annoyed me. Your choice of music was, shall we say 'specialised', not very accessable i felt to a wide audience.

I think the reel is by no mean bad, just need to be re-cut, maybe a faster introduction, Some texturing examples would be nice, they dont have to be long segments, say 1-2 sec but it give your reel more diversity. More example light sgements too.

The reason why i suggest more diversity is because you obiviously are a 3d generalist, still finding your niche, which is great, just play around a bit more, have a bit of fun.

A great first draft, looking forward to seeing the finished product.

04 April 2007, 02:24 PM
Hello, first post for me but I thought I might be able to share some wisdom from Eamon Butler who I saw at a talk early this year. One thing he said that stuck with me as great sense is to front load your reel with your best stuff, start immediately with something attention grabbing and make a good impression as quick as you can. The people that look at these things have to watch hundreds of reels so if you don't grab them in the first 5-10 seconds they may well skip the rest. If you're looking to specialise you should also tailor your reel for the job you're going for, if you're going for a character animation reel then don't use simulation or effects because it gets in the way of what they're looking for. Also it's a CV not a short film so your credits should consist of your name and contact info only.

On a psychological note, if someone doesn't like the music it can affect wether they enjoy your work or not. You don't know the musical taste of the people who'll be viewing, so to maximise your chances go for something with a broad appeal.

Hope some of that helped.

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