View Full Version : a question about animating bones using expression controllers
04-19-2007, 11:58 PM
So, I have a face with various bone objects that are animating some facial shapes with the help of reaction manager and parameter collector. I have to use a "set driven key" technique that the reaction manager gives me because this model is theoretically for a game. Is there a way, using custom attributes and expression controllers, to modify/animate multiple position and or rotation axes at the same time? As in, one expression to modify a specific bone's x and y coordinates? Thanks in advance for any help.