View Full Version : how to get stopmotion / claymation type feel??

04 April 2007, 06:24 PM
can anyone suggest how to get the stopmotion/ claymation kind of feel to animations made in 3d software


04 April 2007, 06:31 PM
Well, a rough starting point would be to switch off any kind of motion blur, and then mostly animate on twos, without smooth keyframe interpolation (or use 12 fps, then scale up to 24 in post without frame blending).

After that it would probably be down to hyperrealistic lighting, DOF for the miniature feel, and good claylike shaders (perhaps with spontanously popping fingerprints as an added touch).

04 April 2007, 09:30 AM
thanks JamesMK ! I would appreciate if anyone can point me to any detailed tutorial on this on the net.


04 April 2007, 01:33 AM
random thoughts:

- keep the models simple
- don't move anything unless you have too
- work on stepped key mode as much as possible (particularly the face)
- avoid IK on upper body / arms
- limit well refined movement to face, head, arms (think 'creature comforts')
- avoid 'floaty' action by keeping keys close together
- don't stretch any of the limbs
- try limiting the flex on the spline and neck (mimicking real puppets limitations)
- experiment working "straight ahead" on stepped keys for every 2nd frame
- keep/add small imperfections (tiny amount of jitter?)
- render with simple "studio lighting" setups using GI and/or aOcc
- decide if your model is clay, wood, latex etc and model, texture, animate accordingly (ie limit rotation movement, think about how the 'puppet' is jointed etc)
- as already suggested try adding subtle (fake) DOF with a lense-type filter (AE/Photoshop)
- if it's clay add thumby (animated?) bump maps to areas that'd get most re-sculpting

that's all I can think of for now..

04 April 2007, 01:39 AM
If it's a clay look you're after, here's some detailed reference to get you started on the look.. (

(click for larger image)

orginal (

And in terms of animation style - it really does depend on the limitations of the character design which with a real puppet would naturally lead to a certain stylised motion....

purple and brown (
pocoyo ( (this one's actually CG)
youTube "stopframe" search (

04 April 2007, 02:46 AM
You could, once all animation is finished, choose to batch render every second or third frame. This will at least give the illusion of that staccato, non-smoothed motion that I think you're going for. As for the actual LOOK, that would definitely fall under the materials/textures as well as lighting rendering categories. But as said above, stepped tangents animated straight ahead would definitely give the fluidity of stop-mo without letting the computer smooth it out. Just a thought. Keep on keepin' on:)


06 June 2007, 06:23 AM
Thanks u guys for your inputs.

06 June 2007, 07:42 AM
First learn to animate, then you can do any style you want.

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