XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : LM2DMV shader and reflections question

04-19-2007, 03:37 PM
Hi all,

A quick question here, can you render out a corrsponding reflection of an object with the lm2dmv shader assigned? Think of a rotating cube over a reflective ground floor.
The cube has the lm2dmv shader assigned, the groundfloor is just reflecting.
When rendered the cube has a different (color) rendered result than the one reflected in the floor. The reflection looks a bit like a negative and not like the "normal" colorvectors.

I have to selectively re-render some objects with MB, and I was hoping on another solution than full-blown 3d blur on a reflected object......
Anyone on this, or is this just not possible with the shader and is my alternative just render the motion blur out in one "go"??



04-20-2007, 10:34 AM
Apparently this is not possible without a hefty rewrite of the shader. For all of you that want to know an answer...... :sad:


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04-20-2007, 10:34 AM
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