A quick question here, can you render out a corrsponding reflection of an object with the lm2dmv shader assigned? Think of a rotating cube over a reflective ground floor.
The cube has the lm2dmv shader assigned, the groundfloor is just reflecting.
When rendered the cube has a different (color) rendered result than the one reflected in the floor. The reflection looks a bit like a negative and not like the "normal" colorvectors.
I have to selectively re-render some objects with MB, and I was hoping on another solution than full-blown 3d blur on a reflected object......
Anyone on this, or is this just not possible with the shader and is my alternative just render the motion blur out in one "go"??