View Full Version : Rendering Liquids in XSI (Realflow4 Meshes)

04 April 2007, 01:12 AM
Are there any tutorials on making a realistic liquid shaders for Realflow4 "flow meshes" or "realwaves" in XSI 6.01? Hopefully something as good as the ones seen in the RF+Maya Integration renders from Digital Tutors ;)

04 April 2007, 10:18 PM
Maybe This Tutorials Help :

04 April 2007, 06:26 AM
thanks for the reply, it was helpful to some extent, but that uses the built in preset in XSI 6's materal presets, I'm looking for a tutorial that will show how to make a better clear water (the preset is blue water) shader, which will also have caustics, etc.. any help would be much appreciated!

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04 April 2007, 06:26 AM
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