View Full Version : Rigging a Ball

04 April 2007, 05:25 AM
Hi All,
Rightnow I am working on a project in which a ' BALL ' plays major character .
So Iam usin 3DS MAX 7.5 for this project.

My problem is tht how to rig this BALL in such a way it gets all that
cartoonic-Strech , Squash, in all the directions.

In other words the major problem what I see is -
' How to animate the pivot point of the Ball ? '

I found tht in Maya we can animate the Pivot of all the Translate, rotate and scale. easily.
But I dont know how to do the same in 3DS MAX.

Is there any other method, unlike changing (animating ) the pivot point, for the BALL
by which I get all the strech and squash in all direction.

Plz help me out of this.

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04 April 2007, 05:25 AM
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