View Full Version : nhmChallenge SoniaNotRed

04 April 2007, 10:13 AM
Hi, all! :)

I'm not really sure what I'm going to do with this, but what the hell... :D
I'm only halfway with the cleaning - it's taking me longer than I expected. Getting rusty, I guess...:p

Good luck, everyone!

04 April 2007, 01:45 PM
Hi, Welcome and good luck, ans yes this is not an easy challenge but that's good ! you will learn lots of things I'm sure, and of course you will enjoy it, have fun :)

04 April 2007, 12:22 PM
Hey Sonia, still with us? :)

- Dave.

04 April 2007, 09:51 AM
Hi, guys.
Yep, I'm still in the race but I've been kind of busy and haven't made much progress. :sad:
I'll see if I can finish the first stage later on today.

See ya! :)

04 April 2007, 10:38 AM
A wee bit more of chaos... :p
Don't mind the floor in general, I still have to work out the details.

04 April 2007, 01:28 AM
...Finished at last! Muahahahah!!! :twisted:

Not quite perfect but it will have to do. I hope I didn't miss anything.
Now, to figure out a way to ruin all the hard work... :D

04 April 2007, 08:50 PM
looking nice :)

04 April 2007, 10:32 AM
Stupid connection! I've been trying to post for an hour! :banghead:

Inlakechh - Hi! Thanks! :)

This is more or less what have in mind.
The sea version is much simpler and probably not all that interesting.
The second version was to be a forest but turned out more like a wild garden or something. I didn't get to put all the elements in it, but I can still have several kinds of diferent trees and bushes with flowers. I thought the fog was quite fitting, considering it's London... ;)
I still want to try a jungle/rainforest version with tropical and exotic trees, roots and different plants crawling all over the place.
Finally, I'm thinking the architecture needs some 3d work but I'm not sure I can pull it off... A lot more testing to come it seems...

Hmmm... I notice I missed a couple of details on Stage 1. Have to fix that, too...

Enjoy! :)

04 April 2007, 12:33 AM
Both concepts are nice :) I love the lily pond. The sea one isn't boring, you could always have a big tentacle reaching out and destroying part of the building ha ha

04 April 2007, 06:54 AM
I like the pond concept too...but u gotta add some dept to it ..its looking too flat. Also u have potential to make it very pretty :rolleyes: So looking fwd to ur update.

04 April 2007, 08:32 AM
i think both are headed a nice way. however, they're both missing something. really calm and all, which is good, but do more with the plate otherwise it might get a bit boring.

04 April 2007, 09:14 AM
Ivy00 - LOL!
At one point I was considering putting sheep on one of the plates, but we can't have things that are expected to move, it seems... Still, I do have a dead seagull somewhere... :p

ferraosnehal - Yeah, you're right about the pond, but at this stage you can even see edges in it! It's one of the tricky things to handle in this concept - this pic of the water doesn't work so bad in cloudy weather light, but if I decide to have sun I might have to resort to something else, play with all the reflections and transparency.
I'll try to have a new update this weekend. Stay tunned! :)

proconpictures - Oh! Got to check some mattes then, see what I can do. I do a lot of landscape photograph so I guess it shows when I do cg.

Thanks for the tips, guys! :thumbsup:

04 April 2007, 09:49 AM
lol I guess a dead seagull would work.

04 April 2007, 11:13 PM
The broken chunk to the left is a really nice idea. It has a lot of scope with the reflections and shadows on this one. Fantastic!


04 April 2007, 06:58 PM
Ivy00 - Hehehe! All this talk is giving me an idea... :twisted: Not today, but who knows...

MarkyG - Thanks. I only hope it will work in the refined version... :p

As promised, here are a couple more concept pics.
The first is (almost) the forest version I had in mind. I'm really not inspired today so it turned out a bit crappy... :rolleyes:
The second is my attempt at a more original and unexpected looking enviroment. It was supposed to be about mutated flora but it turned out so alien I don't think it will look convincing even when it's refined... Oh, well...

Next step is the "offical" building extension - in 3d (I hope) - but since I'm too sick of looking at the thing right now, that will have to wait.

See ya! :)

05 May 2007, 04:18 PM
Back at last!
Unfortunately, since my life has taken (yet another) turn for the worse I didn't get to do the 3d extension I wanted... :banghead:
Anyway, here's the basic 2d extension.
Lets see if I can post some more before tomorrow. *crosses fingers*

05 May 2007, 04:25 PM
nice perspective correction but I think u'll have to take care of thos pillars on the right: the distance between them should be bigger as they are close to the camera, not the other way around. keep it up. :)

05 May 2007, 12:57 AM
bechira - Aarrgghh! Yeah, you're right. At one point I was going to fix that but I end up forgeting. Thanks for the tip. :)
The good news is - since those arches are coming down I won't need to much fixing on the stage I'm working on now... :p
Still under construction... destruction... whatever... :D

More tomorrow.

05 May 2007, 12:27 PM
This is the 3d projection ? very nice !

05 May 2007, 04:15 PM
i liked the one with the dead mutated cow lyin on its back its legs up against the sky

good luck with dis, sonia


05 May 2007, 10:13 PM
OK... I replaced the "Stage 2" pic. It now has a more correct perspective (I hope... :p ). I'll be replacing the last pic later on.

Inlakechh - Hi! Thanks! I meant to do a 3d extension of the building, but I just don't have the head for modeling right now... It's gonna be a full PS job. I'm just trying to fake what I would do with Max. But if you like it, I guess I'm doing something right! :)

Squibbit - LOL! Hey, Squib! Long time, no see. I'm still considering the cow (and the seagull) - all these dead animals to choose from... :D
Thanks for dropping by. :)

Back to work...

edit - Both pics replaced now.

05 May 2007, 07:43 PM
Building, destroying, building destroying...
It's a shame I'll never finish this in time, but at least it will look cool... in a year or two... :D

Just a lil' WIP.

05 May 2007, 09:09 PM
Nice work on extending out the side, good stuff, will provide more depth to work with. :thumbsup:

05 May 2007, 05:41 AM
nice set extension, but I don't know if u should spend so much time on is a lot more to do. one question: why are the blue lines paralell?. they should met in the second perspective points, as the red lines met in the first perspective point and the vertical lines should met in the third one.

good luck. and keep it up.

05 May 2007, 09:03 AM
I agree with bechira about the blue lines. They should meet in the horizon line at the secound vanish point.
Keep up!

05 May 2007, 09:32 AM
Anti2007 - Thanks! I'm actually enjoying seeing this turn out so "clean". :)

bechira, kbarts - Hehe! I knew you gonna ask that. I didn't trace proper lines mostly because the building doesn't extend much to that side so the distortion should be minimal, especially after collapsing bits and pieces of the walls. Plus, I suck at technical stuff and tend to rely more on my "eyemeter"... :D Thanks for tip just the same. :)

At this point I'm not really expecting to finish this within the deadline but I will finish it anyway. I'll just keep on posting and see what happens.

05 May 2007, 09:37 AM
I think u should have it finished within deadline coz it is a very nice start. I really love to see it finished in time. Good luck and keep up the good work!

05 May 2007, 11:25 AM
hey Sonia the extension is really nice, now are we gonna have to get out the whips so you finish on time? Keep going, go go go :)

05 May 2007, 09:56 AM
bechira - Thanks! :) Since we now have another 4 days to finish I might be able to pull it off.

Ivy00 - Whips?! :surprised Oh, promises...! :twisted:
LOL! I'm going, I'm going. :)

The "modeling" is all done now (me thinks), I expect to start on the "texturing" tonight.

05 May 2007, 04:36 PM
Keep at it Sonia I think you have made a good start and I would like to see what you can come up with,

Best regards


06 June 2007, 11:58 PM
OK... I realize this is *ahem* a bit too much right now but I'm still trying to figure out what elements to use and how.

Since I had 2 people saying the "mutated" landscape was cool and since my other options were already covered by others, I decided to try mixing my various concepts.

It may not be realistic (yet) but I find it crazy cool and I'm having a ball with it! It looks like some kind of lab fx on slide or something, hehehehe! :D

Now the real challenge - make it look believable. Preferably before the deadline. ;)

Rockhoppermedia - Thank you! :)

06 June 2007, 09:29 PM
maybe think about size relations,
and try not to blend things by making it soft edged.
did you actually blur stuff?

06 June 2007, 09:36 AM
I like the fantasy look of this. Like another planet. Try giving some single shapes sharper edges. Now they seem to be cut out with a blurred selection.
I agree with milan that there are some scale issues. Try blending the layers in different layer modes llike overlay, multiply, color ... and see if it helps to tie the image together.

06 June 2007, 11:07 AM
proconpictures, Inlakechh - You are both right about the "blur" effect - the elements are still roughly cut with a soft brush eraser. I do that while deciding on the composition and what elements I'm going to use because cleaning up all the trees and leaves is a bit time consuming. ;) Right now only the 2 big trees are properly cut (although they still need a bit of patching here and there).

About the scale - do you mean the scale of things in general or some particular element? I did mean to have abnormally large "alien" trees and plants. The "ordinary" flowers and ivy were going to be a more normal size. I guess they still look too big for the relative distance, huh?

At the moment I have overlay, multiply, screen and, I think, hard or soft light layers. I'll try further experiments on that. :)

Thanks for the crits and tips, guys. :thumbsup:

06 June 2007, 11:40 AM
talking about scale. Have a look at the tree on the very left in the foreground and the same kind of tree on the right side behind the church. They are scaled almost the same but are positioned at completely different places in space. This makes the viewers eyes confused. Scaling up the foreground tree or scaling down the background tree and giving it some distant haze is going to help the viewer to see the depth of this image more.

06 June 2007, 12:04 PM
Inlakechh - Oh, I see! Same leaf size - I totally missed that one. :p Thanks!

06 June 2007, 12:51 AM
I need another day! :scream:

I've been at it like crazy, cleaning trees and ivy - my hand hurts, my eyes are half burned out, and I still have stuff to do! :banghead:
Half fixed, half to be fixed - shadows, water, grass......
The advice on the trees worked like a charm! :thumbsup: Looks a little more natural now, I think.

06 June 2007, 01:41 AM
its coming along really nicely :)
very interesting style and idea.
perhaps you could cover up some of the "end" of the nhm with shrubs and trees, i am talking about the bare part on the building almost dead center in the frame.
Make it look more like its included in the foliage and not surrounded. but i guess it depends on how you go for time.

great job though, keep it up!

06 June 2007, 09:21 AM
Layer01 - Thanks. :) Yeah, I still have some gardening to do. *sigh*
Lets see what I can get done until the end of the day.

06 June 2007, 10:57 PM
Alright... before I turn into a pumpkin... :D
The final pic before deadline.

It's unfinished - still lacking reflexions, some painting on the walls and an extra bush... I'll keep on posting until it's properly done.

Thanks everyone for your tips and support! :love:

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