I'm animating some sort of cannon. It consists of 5 flows and they all work the same.
They create particles on a plane which then shoot particles out.
Now I want to be able to switch this on and off with a slider... I first tried to link the amount of particles that spawn to the slider... but this is not working since if they are born you can't kill them afterwards.
Then I added a split amount into the second Event and linked the percentage (100%) to the 100 units of the slider which then sends it to a delete event.
But this didn't work as well.
Am I doing something wrong? Is there an easier way to control all the flows with one switch?
Thanks for your help!