XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Reaching my goals in lighting

04-15-2007, 10:34 PM
Im new to this forums and Im also a 6 months beginner to 3D world/Maya

I've been over and over, and over.. to do interior lighting with GI and FG with mentalray in order to acheive results like this :

But I never succeed. I asked alot of questions in other forum but none seem to want/be able to answer.
So I started a new scene and tried to light it up with a kind of 'natural light'. But I just cant understand how to set my light/render settings to fit the scene dimension.

Here's a few screenshot of my scene and I'm wondering if you guys could help me to acheive a realistic (at least acceptable) interior lighting.

p.s.: The best thing for me would be that someone could upload a simple maya interior scene with all lights and settings set so I can see how you organize ur scene and ur setting values. I'e tried some link in the thread of the link above, but all of them were dead.

1- Render settings + scene :

2- Area spot light settings :

3- Point light settings :

4- Batch Render result :

Thx in advance

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04-15-2007, 10:35 PM
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