View Full Version : proper deforming&skinning a hand in max 5!!

03 March 2003, 06:56 AM
hello all,
i'm working on a character's hand...i've modelled the hand anatomycally the major challenge for me is to RIG/SKIN the hand with proper deformation...something like real humans or atleast toons...i've made the bone setup properly but what happens is when i skin it...and adjust the envlops, the fingers dont deform properly, specially the its a complex deformation its not possible to indivisually add "joint angle deformers" to each there any good way to rig it so that it looks OK in animation..... me out there..
also tell me how much resolution should i keep for the hand..

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01 January 2006, 03:00 PM
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