Does any of you know how do you actually set up properly the face rig so you could influence the face with LOCATORS (imported from mocap - for instance Movimento etc.)?
The trick is that the face is actually moving during the moCapturing (so do the locators).
I would like to be able to keep the Joint-setup on the face as well.
The locators exported are keyed on translation only.
I can obviously use them as influence objects and than paint weights on the faceGeo, but how do I make the head Joints follow the locators. I guess I would need a sophisticated constrains? so far nothing has worked good enough.
Any good workflow you aware of / working with?
Or another way - maybe you got a good idea how could you actually make the locators translating only the mimics - without making the head turns/shakes etc.?
thanx for help!