We need some highly motivated talent for our project. I created the spy and will shortly start with the Merc. Hopefully the quality will speak for itself about how serious we are about the project.
Feel free to email or pm me for anyquestions.
Top of the list of talent we need is:
-be able to work with Unreal engine 3.0, making a Total Conversion mod of Unreal Tournment 2007 upon release.
-be able to rig/weight and animate Spy and Merc. Preferably using Maya 8.5 so that I can help. If he wants to use Max or XSI, he will need to commit to the entire project. Animations will be quite dyanamic and must follow the style of the Splinter Cell series.
These are positions we already have applicants, but can afford to have more of:
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.
-work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3d software skills are not.
2d and UI artist (not sure if we have anyone for this)
-create the HUD, Menus, Logos. Will need to know Adobe Photoshop, Illustrator and motion graphics a big bonus.
original link (http://forums.ubi.com/eve/forums/a/tpc/f/3651075192/m/8111041835)
Project Stealth Website (http://projectstealth.splintercellnetwork.com/)