View Full Version : Texturing a stadium ground


tagore3d
04 April 2007, 11:22 AM
Hi, my name is tagore.
rightnow iam working on a project in which I have to texture a baseball stadium, and which I hav no better ideas to make it. Plz suggest me any :
1. techniques to texture such a big objects like the stadium ground.
2. is there any procedural aproach for texturing of such kind .
3. or texture maps will do. if maps can be used what should be the resolution ?

EricChadwick
04 April 2007, 02:51 PM
A lot depends on how close to the ground the camera will go. If only seen from the air, then it could be a single texture for the whole ground. But if seen up close, you probably need to use a tiling grass texture, and tiling dirt texture. Baseball stadium grass is usually mowed in patterns, so you'll see lines of dark grass vs. lighter grass. Get good photo reference.

What 3D app are you using? What 2D texturing app?

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04 April 2007, 02:51 PM
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