View Full Version : Workflow for rendering volumetric objects in multiple passes
04 April 2007, 04:08 PM
I have a query abt rendering volumetric object. It is good practice to render your objects in passes, but how do you render your volumetric objects? If you render them in a pass, how do you composite them over another object that might be inside the volume? Wats the usual workflow for volumetric objects? Thanks in advance.