View Full Version : maya MPxNode:: setMPSafe

04 April 2007, 01:08 AM
from the latest maya api question is: are the global maya uvCoord and uvFilterSize shading variables "the shared global data" the docs talk about? And if so why wouldn't that be mp safe? void MPxNode:: setMPSafe ( bool flag )

Description Set a flag to specify if a user defined shading node is safe for multi-processor rendering. For a shading node to be MP safe, it cannot access any shared global data and should only use attributes in the datablock to get input data and store output data.

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04 April 2007, 01:08 AM
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