View Full Version : Fire with particals

04 April 2007, 08:46 AM
Hi everybody,

I'm building a fire effect with hardware particals using multiStreak type.
My emit object is curve with omni emiter. I have experission for mass,opacityPP,
LifespanPP, rgbPP and same fields for movement.

My problem is partical emition type. I want to have a different emition from control vertex of the curve.

I can do it if i create emiters for all control vertex. But i think there is way using
Can you tell me What expresssion i have to use?

Please, help me to solve this problem?

Thanks for taking the time with this.
I'm attaching two pictures for details.

04 April 2007, 04:21 PM
hi guys
im not sure whats you mean ,but i think it can help
if the emitter type is omni ,select the curve ,then particle->per-point emission rate

you can chage the rate of per-point on the curve

the control is here:curveShape->extra attributes

hope can help

04 April 2007, 08:04 AM
Thank you for the tip. It was very usefull.
That's EXACTLY what i need.

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04 April 2007, 08:04 AM
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