View Full Version : IK Joints in a character set flip while twisting

04 April 2007, 06:33 AM
Hi, I have a simple joint chain with a simple IKHandle. I put the joints and the IKHandle into a character set so that I can use the FK and IK Features and have that Information in my character set. What I noticed while posing is that when I move the IKHandle around and then use the twist attribute, the IKHandle will pop into it`s default position. Is that intentional? I noticed when I have set a key on my IKHandle it will not pop. So this is rather odd to me, it is not a major issue, but somehow I don`t like this. So has anybody else issues with this or is it cool the way it is.
Thanks for your opinion

04 April 2007, 03:49 PM
You have pole vector constraints right? Sometimes if your pole vector constraint shapes are too close or too high (or non-existant) you can get flipping in your ik, but it shouldn't have anything to do with your character set

CGTalk Moderation
04 April 2007, 03:49 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.