View Full Version : HCM 8: Bela Lugosi Dracula: Full body

04 April 2007, 11:18 PM

04 April 2007, 11:20 PM mudbox about 1 hour

04 April 2007, 11:21 PM

unwrap and map ( very basic for the moment ) creation 1h

04 April 2007, 11:24 PM render test. 1 hour to find some good light. about 2min of render/image a this resolution in draft mode iwith mental ray ( 3dsmax ). shader done in my mental ray skin wip.

04 April 2007, 11:27 PM
what i am trying to do is an old dracula, like the one in the 'midi-minuit fantastic' ( red cover on top of this post ). now ill working on the body and some better textures before going back to is face in mudbox.

04 April 2007, 01:42 AM
Awesome expression! I can really feel the moment as it was in the movie.

04 April 2007, 02:00 AM
great to see you join up marc good luck, its an amazing start so far...

04 April 2007, 01:13 AM
Thank you !!

begining the bump map. just the region of the eyes for the moment. done in photoshop.
same difuse map than the last one. i will add some fur for the eyelashes and eyebrows.

04 April 2007, 01:26 AM
looking really great...makes me want to put more work into my bump

04 April 2007, 09:51 AM
That's really nice dude hehe i think i will give up my Lugosi bust :D

04 April 2007, 02:39 PM
I can see how your skills have progressed via your portfolio.

Lugosi is a great choice, love the old "cold" feeling he gives off.

Looking excellent so far. :thumbsup:

Good luck

04 April 2007, 08:52 PM
thank you robo3687 and Fess !
( robo3687, i dont forget you for the screen capture...i dont have my pc with the file today )

Dont give up your Lugosi bust Star_Scream82 ! that is not the same picture we made :thumbsup:

little update of the bump, eyes, first try of hair (mesh hair ) for the eyebrows and eyelashes.

1rst level of bump ( i will add more details this week )

04 April 2007, 03:07 AM
Great skin shading and lighting, Marc. I'm definately going to use a few ideas from your bump mapping. A few critiques for you:

For the likeness: the Lines on the cheek bones and the fat under the lip are too sharp. The little vein above his eye would be cool to see too.
Lighting: I think you should reveal more of the whites of his eyes, like your reference picture. A lot of character is lost by keeping the eyes in shadow. I'm sure this isn't the final lighting, just what I noticed.

Great work.

04 April 2007, 01:26 PM
Adambolton, thank you .

you have right for the modelisation problems, ill atenuate them.
the lights are for testing only and i think that my new monitor need to be calibrate.
and yes ill add the little vein above is eye ! i completly forgot it !
thank you

here is an update. the bump map are putting in zbrush, and i push the mesh with it.

eyes and eyebrows not done..

04 April 2007, 08:14 PM
Good stuff, so far! Looks like I have some competition...I have a couple questions, though.
1. Any particular reason you chose to model Lugosi so late, past his prime? Is it so you can model more detail?
2. Have you started to model the body yet?
3. What kind of pose will he be modeled in?
4. Very nice lighting setup! How many lights are you using? Are you using VRay?

04 April 2007, 09:11 PM
hi rockymaru :) thank you for the comments .
ill ty to answer your question .

" 1 Any particular reason you chose to model Lugosi so late, past his prime? Is it so you can model more detail?"

i choose an old B.Lugosi for 2 reasons.
i think its more easy for me to do an old person than a younger one.
i am not very good with mesh topology, and sculpting an old version of him is easier
in mudbox or zbrush than making a simple and clean mesh in a "standard" soft
( 3dsmax, maya etc...).
i love how some of people here, making great mesh that fit the actor with a very low
numbers of poly. its amazing. i dont have this talent.

the second point is that the head of mister Lugosi is not very know, and dont have
a lot of things that could be recognizable with a very litle amount of poly.

"2. Have you started to model the body yet? "
no. but he will have a big cloak :))

"3. What kind of pose will he be modeled in?"
he will be rigged, and ill try to do a basic Hammer style, and a funny one.

"4. Very nice lighting setup! How many lights are you using? Are you using VRay?"
one light, one hdri. the lights in the eyes are some glow meshes in front him.
i am using Mental ray since 2 month, its so easy and powerfull !
but i cant use micro displacement sss shader. i dont know why it doesn't work for me.

Sorry for my English. ill follow (and comments ) your B.Lugosi with interest !


04 April 2007, 09:29 PM
The model looks so cool and I specialy like the bump texture ( is very very good and the way you're doing that is interesting). i'm looking for your next update

04 April 2007, 11:47 PM
Thank you Misu. i am a big Fan of your incredible work. its an honor for me .

little update with some basic hair (not finish yet ). the litle vein is to strong.

04 April 2007, 06:27 PM
Wow i love it, it looks so real ;) but the cortex i hope this is the real name for it i think it's too wide it looks a little bit strange.

04 April 2007, 07:47 PM
hi Star_Scream82, could you help me about your cortex critics, please.
is it possible for you to take the pict of his head and show me ( basic lines in photoshop) what is wrong for you with the head ?
that will help me alot. thank you :thumbsup:

04 April 2007, 08:12 PM
this is really goodWork!! did you do the hair?....I'm very interested to know, :) .....and the eyes too...a runDown of the process?...plz!?....:D..

..this is turningOut great!!


04 April 2007, 08:15 PM
Well, I don't know exactly how far you are taking this, but that last pic is going straight into my personal gallery of favs!

04 April 2007, 03:25 PM
Thank you Binder and KrakenCMT ! i am very glad you like it §

for the hair, there is nothing special. just basic 3dsmaxhair. this is just a test now. i made only 4 levels of the same hair implantation with differents root thick. i must making more custom hairs. the lights are omni and rendering is scanline with a separate hair and fur pass.

1rst test of modelisation of the hand. no texture for the moment, and need more work on the mesh.

04 April 2007, 05:16 PM
Of course i will ;)

Ok i think it looks weird because it's too wide and it should be more together as it is because it looks like somebody shaved there too much hairs away hehe

04 April 2007, 07:45 PM
Thank you for time Star_Scream82.

i was afraid the head was to big. i am not sure i have the original mudbox scene to modifie it. i dont work with displacement map, only with exporting high mesh to 3ds. i know, its not really good, but its more easy for me to work like that for a single image.
that will be one of the last things ill done on him : making good hair. thank you !!:thumbsup:

update with cloth and test for a pose.
the mesh is imported in mudbox, then i export it in 3dsmax for the character studio setup and pose.
then export the cloth again ( with the pose ) in mudbox to add some details and going back to 3dsmax for the render.

no texture on the hands and cloth yet.

04 April 2007, 09:30 PM
The pose looks great! Only, I think the wavy sleeve looks a bit odd. Like maybe it needs more wrinkles or folds.

04 April 2007, 03:20 AM
yes rockymaru, i am working on it ;) thank you !

here is a light test done in maxwell ( i dont know if ill do it with it ) .
but this style of "color" is what i want.
just the basic map for the head ( no hair, no bump no sss etc...) and no map for the hand.

04 April 2007, 07:33 AM
Man, Bela looks AWESOME in color! Only crit I have for you is that the fingers need some fingernails. Are you going to leave the fingers in their current position? Or will they be touching the wall?

04 April 2007, 10:00 AM
Hey man, this looks good, just wanted to sat that the version with just one hand in his chim looks soooooo much better, i think it really helps the composition, it makes for a more strong thinking position, somehow i think the other hand is fighting for attention with the awesome head u made, so i would keep it of.
I hope you do 2 versions, 1 in sepia and one in black and white like your other images, both looks good. This is a great entry, be prud my friend.

04 April 2007, 11:16 PM
great work so far! this is one of the strongest models on the challenge.
with the shading skills you have, this will be a special piece, i think.

04 April 2007, 02:17 AM
I'm really enjoying this thread.
Pity there's only two weeks left.
Fantastique (!)

04 April 2007, 03:06 AM
thank you ! ;)

rockymaru : yes they much touching the wall, but this are only speed test, and i dont know what pose he will have for the final image.

AndreKling : you have right for the only one hand shoot. its much better, but he look like Dr Evil in Austin Powers :)))

turx : sorry to said that, but i am not agree with you.
You have the strongest models of this challenge ;). if only i could have your ability to
play with polygons like you :thumbsup:

Spin99 : thank you. i hope you found what you looking for ;)

here are some more pose and speed render test :

04 April 2007, 03:08 AM

04 April 2007, 03:14 AM
this are low def res mesh and render. texture and model are not finish for the moment.
the head have a reduce poly to speed the render and no hair.

04 April 2007, 03:20 AM
another render in maxwell . 30 min render,one light, no hair,no sss for the skin and no modif of the body in zb to correct the pose.

04 April 2007, 03:38 AM
Merveille. Pas de critique.

J'aime les coleurs, la cape, chemise, la pose des mains,
l'expression a son visage, textures, ombres, etc etc

Colours in the Maxwell render are great, did you model them on
the actual movie colours? Love the pose on that render (with the sepias)
ZB work is amazing. Speechless.

This is one of the few entries I like, and definitely my favourite.
5 drools to you (* * * * *)

PS Maybe I'll go look for it, not too sure wether I should :D
Playing with the Max demo, nice for learning, but I still think
Max is also for Architects (photometric lights) and Maya is only for Film.

But it's easier than Maya, and you just proved me wrong (your work is Film quality imho) ;)

04 April 2007, 06:30 PM
Roberto's Bullhorn: One week to go! (

Just an FYI.


04 April 2007, 06:09 AM
Great work mate!

Super ton Bela Lugosi, il ressemble vraiment a loriginal, jaime bien le bump map que tu a fais et le shader, très bon details aussi. La seule critique que jaurais c que le ''rouge a lèvres'' couvre plus les levres que sur ton model. A part ca c super continue! :)

05 May 2007, 04:01 AM
Merci Mc-AD, tu as raison pour le rouge a levre. mais la je suis trop a la boure pour me remettre aux textures ;)

here are some update. working on the final image now.

just a stupide question Roberto, if you see this post. i dont understand what is a beauty pass.
i look a lot of post in cgtalk, and it seems to be a common spelling for a type of render. but i found no traduction in french for it. is it simply a direct rendering with no post prod ?
thank you.

the candles are done with a basic cylinder, and modyfied in MudX. the rest is done with lignes, cube and cylinder in max.

05 May 2007, 04:15 AM

05 May 2007, 04:24 AM

perspective view of the final scene.
the arm is a copy of the bela one and the rest of the scene is done ( like you can see ) with basic modified cube.
final render done in maxwell.

if the beauty pass is what i think, could i rendering it in color, and changing the rvb mode in black and white ?
ill post a copy of the orginal rvb one if necessary.

8 hours of render, 2 40397 vertices, 4 704603 faces. i hope it will ok !

05 May 2007, 06:34 AM
This thread just keeps getting better imho :)
vm2 I think a beauty pass is just the diffuse pass and colours.

The last Maxwell render is kind of funny.
Also I don't see a problem with the red, you mean it should have more red over him?
As long as there's more red in the composition, then its ok?
I see an arm with a crucifix :D

Really nice hard surface modeling too, I still don't have any crits.
It's turning into a diorama wow.

PS Can't see the final render here? Maybe it's not ready yet..

05 May 2007, 08:46 PM
thanks for your nice coments Spin99 and for the info ! :thumbsup:

body Profil 1 :
body profil 2 :
body profil 3 :

body with cloak 1 :
body with cloak 2 :
body with cloak 3 :

head wire low res :

head front hi res :
head top hi res :
head profil hi res :

quick turntable anim :

render no textures :

render head no texture :

complete render :

05 May 2007, 04:34 AM

8 hours in maxwell render.

05 May 2007, 12:05 PM
eightHours huh?....damn!!...but then I remember a time while using bryce4, my render took 20hrs, 20mins & 20sec....I'll never forget that b/c it was so weird....but it was an old machine with alot of glass textures.....

this looks great!!....excellent work man!!


05 May 2007, 12:48 PM
he has a great expression on his face!
the scene and the depth rocks with that b/w render! love it!
i also love the fine details on the model.

good luck on the challenge!

05 May 2007, 09:07 PM
Binder, bryce 4 ?, héhéhé, my first one was with sculpt3d on atari st... a big lamp in raytrace...arff, old time.
Thanks ;)

Thank you turx, your last updates are beautifull and the the 360° is so cool !
so much details with so little numbers of poly ! i hate you:scream: :thumbsup:

CGTalk Moderation
05 May 2007, 09:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.