View Full Version : Animated short "Tie up trooper"
04-02-2007, 10:25 AM
FINALLY, .....i made it. my short is done now. Im sorry it took so long, but first i had to find a good server and stuff....well....whatever.
short description :
nearly 4 month of work, everything done by me (except audio).
i know there are still loads of things i could improve, especially with the animation and lighting, but with 4 mins of animation to do and only 3 weeks left to the deadline........well, i'm actually glad i made it at all.
hope you like it.
You-Tube-Link : (this version got a bit dark during the "you-tube-conversion")
04-02-2007, 02:46 PM
spline your keys bro
04-04-2007, 05:39 PM
yap, your right, but the deadline was forcing me to leave it a bit "unfinished". just had to take the decission and leave it rougher then i wanted to. ill work it over and show so more sophisticated animation soon.
anyway, thnx for the crit. :)
04-04-2007, 06:52 PM
I HATE DEADLINES!! yeah, your character doesn't have any slow in or slow out, no moving holds, and needs some more anticipation. Cool looking character though, watch the follow through on his ear thingy's. Nice eye expressions. The begginning felt a little too long and at the angle the letters were it was a little hard to read, maybe if they were tilted up some more, and the credits where way too long, it's nice to thank everyone but it took awhile to get to your information which is what really matters and no sound made it seem even longer. I think i got that the "jedi" was know a runway handler but you might want express it more. It seemed like we get to the end and the conclusion hits and goes away before the audience gets to take in what is happening. Nice idea just needs some fine tuning, I hope you go back and change some things and post it again, there's some real nice ground work for you to go off of.
04-04-2007, 09:42 PM
sorry for the short comment before, haha. I was at school.
Anyway I understand about the time issue. Otherwise I think it looks pretty good for everything being in Linear. Id be interested to see how things might improve on their own with just a few spline tweaks.
04-04-2007, 09:42 PM
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