View Full Version : How to model an Iceberg in Maya

04 April 2007, 02:24 AM
Hi all,
I'm fairly new to 3d, and I'm doing a scene with icebergs based on a drawing I did.
What is the best way to model a high detail iceberg in Maya? Note: I prefer to avoid displacement maps
and procedural programs as I am matching a drawing.

So far I've been pushing/pulling vertices with the move, scale and sculpt geometry tools.
Any tips/suggestions would be great.

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04 April 2007, 02:24 AM
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