View Full Version : Motionbuilder artwork by request

03 March 2003, 09:10 AM
Someone asked to post some projects so here is some of the stuff Ive been doing with Motionbuilder. Most of it is done in its predecessor Filmbox though.

Both projects involve liveshow-hosts. The Kingfisher is besides joystick ontrolled also connected to a lot of constraints making it move naturally when idling. The tail moves, the branch moves with the wind etc.

The Motionbuilder Kingfisher:
Background image is looped filmstrip

The original 3DstudioMax Kingfisher (to show what I had to drop):

The other project features 2 characters that form the consciousness of a human TV host. They are projected in the corners of the screen, hovering near the human hosts head. Both are controlled using one Computer and can be switched so theyre never on screen at the same time. Its in development for a Dutch TV-music show. Im still working on the dutch phonemes *sigh*. On the show the devilcharacter will tell our human host what he didnt like about the performance or band and the angel character will tell him what he did like. Both are built and textured in 3DstudioMax.

Comments or questions welcome :)

03 March 2003, 11:48 AM
Wow, this forum is well-visited :/

03 March 2003, 12:11 PM
Nice works Mike, my favourite is the bird.

03 March 2003, 12:43 PM
jay a reply! ;)

thnx Gatsu

03 March 2003, 02:20 PM

Hi Mike, indeed you have a depht knowledge of Kaydara's products, also in real time production pipeline.

My boss want to create a real time character for a TV show.

The queation is:

It's necessary to buy a mocap system or it's better to use offline animations?

Please can you share your experience?

Sorry for my english i hope you know wath i mean ;)

Any help is very appraciate

03 March 2003, 10:12 AM
It all depends on the freedom youd like the character to have. And the budget off course.

A Mocap system requires a lot of patience and a clever setup before being put into action but does provide you with a lot of freedom and the incredible benefit of not having to think when to perform movement expressions.

On the other hand if the character is put in one place and only meant to move the arms or have some other minor animated bodywork Id go for triggered sequences. Combining a set of triggered animations with a joystick (or data-glove) controlled head will get you a great TV-host character at very low costs.

In our market I find solution 2 the most profitable and less stressfull. I still would love to do a full set with data suit and multiple moving cameras on a life TV show featuring a highly realistic character but I have yet to find the client that wants it all ;)

03 March 2003, 10:52 AM
Thanks a lot for the reply Mike

So if we want to use pre recorded animation we don't need filmbox, cause motionbuilder is enough.....or i'm in wrong?

by the way our clients want one character that can speak,dance and so on in real time and maybe in this case a mocap system is necessary..

03 March 2003, 02:09 PM
To tell you the truth Im still on Filmbox 3.2 Found a nasty bug in later Filmbox version. I still need to install Motionbuilder but where does one find time eh?

For your project a Mocap system would perhaps be the best solution. Still Id do a little client educating first, they can say they want a fully dancin, speakin character but what is the context? If she needs to present things while moving her hips, you could go with a loop sequence or perhaps a few looped sequences and some triggered dancemoves. In my experience most clients turn white when I show m the mocap prizes :O

03 March 2003, 06:48 PM
nice work 3d_Mike. I would like to see a animation of the bird if you have the time :)

03 March 2003, 04:06 PM
HI mike thanks again for your imputs :)

03 March 2003, 06:59 PM
np dudes.

Ive do have some pre-rendered animations of the bird lying around but no filmbox stuff :/

04 April 2003, 12:09 AM
Nice images!:thumbsup:

Looks like this forum is pretty dead. (sorta like pmG's messiah releases)

05 May 2003, 03:36 PM
well i think so

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