View Full Version : 3DS file to Java3D preserving texture co-ordinates?

03 March 2007, 05:09 AM

I'm working on a small project to see if i can do a "dress up doll" of sorts in Java3D, I was wondering if anyone could give me some sort of indication whether there's a way to import texture co-ordinates along with the model into a java3D application. I want to use a UVW unwrap map to texture my object, which I know how to make in 3DS max but have no idea how to implement in Java3D. Any suggestions?

[*squeals* yay, first post!]


03 March 2007, 07:51 AM

You can try this loaders:

1. List of loaders (
2. 3ds loaders (
3. java 3ds loader (

bye ;)

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03 March 2007, 07:51 AM
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