View Full Version : HMC8: Holly Golightly: Bust
03 March 2007, 01:32 AM
Hello everyone. This is my first challenge and I'm pretty excited. I put off working in 3D after teaching myself a few years back, but I'm taking a class at SVA this year and I'm really into it again. I've never really finished anything, but I"m pretty dedicated now I think. Checked out the thread about topology in the Modelling category and I'm hoping to model Audrey with a good topology for animation in the future. For now it will just be a bust and I will concentrate on texturing her and modelling. C and C are welcome! Thanks!
Here's my start.
03 March 2007, 05:04 AM
Decided to see how a closed mouth would look.
http://www.leepstudios.net/pictures/front1.gifhttp://www.leepstudios.net/pictures/side1.gifnot the greatest images, but ok i suppose.
03 March 2007, 03:20 PM
Here's a new update. Got her jaw line in but I'm still working out topology and capturing her likeness. I feel like I will be sitting here forever pushing vertices and edges around...
I think here eyes are too huge... I don't know..
03 March 2007, 03:53 PM
Here's an update. I started modelling in the first level of detail for here face. I've also attached some screencaps that i'm using for reference. Feel free to use them if you are modelling Holly as well.
03 March 2007, 06:57 PM
Here's another update. nurbed up some hair and make ears. From here I will go on to try and model the next level of details. I ended up not really following the ortho images as much as just what I saw from screencaps and reference photos of her facial features. It looks ok, but something just doesn't look right... maybe because she has no eyebrows right now?
03 March 2007, 09:24 PM
wow looking good so far.. keep it up
03 March 2007, 10:33 PM
Good choice of model :thumbsup: you can stare at her for hours and not get bored. Its coming along, but the likeness still needs some work, I think if I were you I would go back and review the lips, you should model them closed in my opinion and then maybe model the smile in as a blendshape further down the line, the crease in the eyelid is also a good point to focus on and can give her a lot of character, for me getting the eyes right is the hardest part of this model. Anyway good luck with the rest! :)
04 April 2007, 10:20 PM
MrJames - Thanks for the crits! I did try a closed mouth version, but I decided to just keep going and not worry so much about the topology and just model what i see. I think I need more tweeks here and there but I think I'm close. Work on the mouth really helped and the eyelids too.
04 April 2007, 10:23 PM
Yes, looking better :) Keep plugging away :bounce:
04 April 2007, 04:31 AM
Here's a bit of a hair experiement. Never done hair before so did a tutorial and this is what i have. any advice? i know it looks nothingn like her hair right now and i haven't built the updo part. help! This is the tutorial I did.
and my result after some tweaking of the colors and a few curves...
04 April 2007, 04:36 AM
quick screenshot of the setup...
04 April 2007, 12:29 AM
Looks good. Keep up the good progress. http://forums.cgsociety.org/images/icons/icon13.gif
04 April 2007, 12:37 AM
Her hair is a toughy, I've been putting it off ;)
04 April 2007, 06:26 PM
Roberto's Bullhorn: One week to go! (http://forums.cgsociety.org/showthread.php?f=208&t=489707)
Just an FYI.
04 April 2007, 08:48 AM
Well, I've been out of the country for a few days and I won't make the deadline. I've seen some great work in this challenge so far! I won't be back before the deadline but I do have some progess I will post in a wip thread. I will finish this project one day, but I'm looking forward to the next challenge when I get back. I learned a lot while working on this bust and it's also gotten me excited about the process of creating again. woop! anyway, can't wait to do the next challenge. animals, right? i will take a look at the thread. haven't been here for a couple weeks. Good luck to all the entries!
04 April 2007, 08:48 AM
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