View Full Version : HMC 8: John McClane : Bust

03 March 2007, 09:57 AM



First post:

Previous night i've decided to give it a try to model Mr. Willis. (no i don't give up my leonidas model)
I usually don't prefer box modeling. This time, without worrying about topology i choose it for basemesh. Except that low poly basemesh, i've used Zbrush to sculpt the model. It's hard to maintain the proportions in zbrush but i've tried my best =)
I'll continue the model after retopologize it.

Here is the current progress:



03 March 2007, 11:29 AM
wow what a great start :thumbsup:

03 March 2007, 11:37 AM
Yes, its a good likeness already, judging by your portfolio work I'm sure this will turn out great :)

03 March 2007, 04:13 PM
thanks for the comments guys =)

i've retopologized the mesh and worked on the likeness.
he became a bit old because of the refs i've used =)
i'll make him younger on next update.

here is the current progress:

03 March 2007, 09:36 PM
Hello ,i like a lot your old guy character in your portofolio so i think this Bruce will be a special one pice like that....for the moment i think you could work a little more to the looklike ...look good but with all references you can get for a simple normal Bruce Willis expression, you can do better...Good luck!

03 March 2007, 01:41 AM
hmm....somewhere in between the last 2 updates you lost bruce....hope you can find at it this one should be good

04 April 2007, 07:55 PM
tigertiger, thanks so much for nice words. I'll try to do my best.

The proportions became a bit off (because of some wrong reference choise) but the main problem of the model is eyes which i couldn't work much. i'll work on the likeness some more, before i go with the upper body for the bust.

robo, thanks so much. You are right about losing the likeness. I hope i can make the model look like better when it's finished.

Here is a small update about proportions, and the wire of the model:

04 April 2007, 10:38 PM
Is looking good for now but you can work more on the eyes (the part that is covering the upper eyelids ) and face shape ( i think the jaw is the first part you can improve).
I'll keep an eye on your thread to see more updates :)

04 April 2007, 01:47 PM move veryFast...where do you find the time?!...

anyways....wonderful model...not quite Bruce, but I can see him in yourModel....


04 April 2007, 09:03 PM
hey dude, very good model! i bet your entry will be one of the best ones. keep going ;)

04 April 2007, 10:17 PM
misu: Thanks Mihai! Love your works! As i look at your old bruce willis model, i see that mine is far away to be bruce yet. I get the points that you wrote, i'll work more on those areas.

Binder: Thanks mate! I know it's far away to be Bruce now, but i promise it'll be at least stunt lookalike of bruce at the end =)

AlperGONEN: Thanks Alper! There are lots of great artists with great entries. I'll try my best.

Here is the update:

04 April 2007, 11:09 PM
turx, great model! I think you can give a more full, or round quality to some details, to make it more organic, and more young too (

I'll keep an eye on this thread :)


04 April 2007, 11:44 PM
man,so close turx! it's all there, you just have to tease out the likeness some more; so close on every angle. i know you'll do it! can't wait to see more


04 April 2007, 11:55 PM
great model ! i think that there is a problem with the eyes. i am not sure but they go out of the face.


04 April 2007, 01:40 AM
Now he's really coming together!

04 April 2007, 02:32 AM
hey he's starting to come back work....

and thanks again WhileYouWereArt for that Bruce

04 April 2007, 03:01 AM
I think it looks good... it still looks like bruce but the lips I think are a bit off... not sure what it is(maybe it's the smirk you put in there) it just doesn't fit him... I thought the lips were good the way they were before... but that's just me.

04 April 2007, 10:34 PM
Hi all.
Thanks for replies and critiques!

It's going slowly but i'll work on it to make the likeness better with the help of the points you've mentioned.

Here is an update; not a big one, just made him younger, modelled the rest of the bust and started the hair. Likeness still needs more work (especially the eyelids).

I didn't work on the topology of body, because his undershirt will cover most of it.

Here is a ~2MB, 360° turnaround quicktime of current stage. (Mpeg4 codec) (

04 April 2007, 10:49 PM
this is really really great !:bounce:

04 April 2007, 10:53 PM
Ok ,now looks realy good,you have some skill man!Keep it up,and a larger image if possible...:thumbsup:

04 April 2007, 01:30 AM
that looks really great.....and its pretty clear that the likeness on my model is still a ways have to fix that.....

*runs off to Mudbox to try and fix Bruce*

04 April 2007, 02:00 AM
That;s a very good update Turx !!!
step by step you get closer ;)

04 April 2007, 03:48 PM
He looks exactly like him ... love the way you've modeled the hair.

04 April 2007, 06:08 PM
Wow. Extremely accurate. Helps that you don't have to worry about hair too.

04 April 2007, 06:23 PM
Roberto's Bullhorn: One week to go! (

Just an FYI.


04 April 2007, 07:49 PM
Double post sorry =(

04 April 2007, 07:52 PM
I heard it and thanks for informing us Roberto!

visionmaster2, tigertiger, robo3687, misu, ChrRambow, SCIFI-3D-zoo,

thanks so much for your encouraging comments!

I changed my mind about this model and trying to finish it as a full body for the challenge. And as a shame, i give up the Leonidas to finish after the challenge =(

here are some images before the latest update:

Beretta 92FS Brigadier (there are some missing parts i know but i think it's enough to be a prop):




04 April 2007, 02:24 PM
that all looks perfect turx, cant wait to see this finished
im really impressed with the trousers

04 April 2007, 03:54 PM
i quit.:)
excellent stuff man. very, very good!

05 May 2007, 12:07 AM
This one's a winner! (in my book anyway)

05 May 2007, 01:18 AM
Looking Great! I like it alot!


05 May 2007, 04:50 AM
simple_minded, lman1138, Firerbert, mcclane ,
Thanks so much !

I've finished my model at last. It still has anatomy errors but challenge ends here.

Actually there are lots to do but i've decided very lately to make a full body for this model and most of the model has been done on last ten days on and off. I couldn't decide about the pose and changed it over and over. Then came up with this pose. I don't have time to get feedback about the pose so i hope you'll like it.
About the beauty shot, I've worked on the texture on last 2 days so it's not a really beauty render =) I'll work on the textures, pose, hands and fine details after the challenge and put this piece into my portfolio.

It was great to participate this challenge guys. I enjoyed it a lot.
Thanks for the great support and nice comments on my threads. They mean a lot to me.

There are some great entries on the challenge. It will be hard to choose to vote i think.
Good luck everyone!

head: side (
head: front (
head: top (
head: back (

full body: front (
full body: side (
full body: top (
full body: back
full body: perspective (

full body -no prop-: front (
full body -no prop-: side (
full body -no prop-: top (
full body -no prop-: back (

Wireframe of the model (

Turntable of the model (


the beauty render:

no texture:


05 May 2007, 04:55 AM
The last ortho sideview is excelent ! félicitation ! :buttrock:

05 May 2007, 01:50 PM
Excellent finish! Great likeness and pose. And love the fact his without his shoes.

05 May 2007, 01:53 PM
And love the fact his without his shoes.

yeah...I thought that was a veryNice touch too, youGuys truly rock!!


05 May 2007, 09:54 AM
Let me introduce myself. I am Hamad Alawar. I am leading the newly developed department in Dubai Police that involves the use of computer animation in all fields of police use and beyond.

I have been trying to get in contact with you, but have not found a way to do so. SO i thought of posting on your thread.

I really hope to hear from you soon.

Best regards,
Hamad Alawar

05 May 2007, 10:55 PM
Not bad, not bad.

It seems you've devoted some real attention to the modeling of wrinkles on the clothes. good work.
I'd pay more attention to the feet since you chose to model a barefoot character. Photographs of real people in general are not a good reference for the foot, because if you follow the photos exactly, your character will have "flat feet". Good reference for the overall structure and solidity of the foot form is "Damoxenos", a sculpture by Antonio Canova. The smallest toe on the foot is supposed to be very different from the rest, it starts "growing" more in almost vertical direction, then bends downward, fitting very snugly to the neighbouring toe, then there's a small "cushion" underneath the base of the small toe.
In general, the big toe points upward, the rest, by contrast-downward. Any model benefits greatly from contrasts such as these.
Respectfully, TM

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