View Full Version : basic question regarding the biped in the visor


mindsample
03 March 2007, 10:18 AM
Hi,

As I am not very experienced with rigging I ran into a problem I dont seem to be able to overcome ...
I am setting up a basic character for some previz work and was intending to use the FBIK biped example that is provided inside mayas visor.
The functionality seems fine, but when I try and adjust the proportions of the rig/bones to fit my mesh I run into unexpected problems. It seems that translating joints messes up the behaviour.

This might be logical but I dont really understand how to then adjust i.e. the length of the legs to fit any given model?
Can anybody enlighten me please?

Cheers ...

CGTalk Moderation
03 March 2007, 10:18 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1