View Full Version : faical blendshapes

03 March 2007, 11:37 PM
Im sure this has been asked hundreds of times, but i couldnt find what i needed fro mthe search tool,

If i have a character model, the best workflow is to model, delete history, makes duplicates and assign blenshapes node then skin?

If i have bound already can I make duplicates and create blendshapes? would this work if i change the input order?

and lastly i is there a way to seperate the characters head just to work on the blendshapes?is this actually important will making duplicates of the whole body slow down the scene much?

cheers for any help!


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03 March 2007, 11:37 PM
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