View Full Version : An Artist's Real-Time 3D Glossary
03 March 2003, 02:41 PM
Not sure if this has been posted here before. Although it's a bit old and I haven't been able to update it, a friend of mine says he still uses it.
Maybe it might come in handy for someone here.
An Artist's Real-Time 3D Glossary
This is a document in progress, for the benefit of the RT3D artist community. The aim is to create a glossary tailored specifically for artists. Although RT3D applications vary widely, they are based on a relatively small number of general ideas. If you understand these ideas, you can then adapt their principles to work with a great variety of different RT3D applications.
I guess if there was enough interest, I might try to spend some time on it again.
03 March 2003, 11:03 PM
thanks a lot, this is great!
03 March 2003, 11:12 PM
OMG this is like a shrine for those noobz.:eek:
You have to keep this up it's perfect for them.
I also will have to use that for specific things.
Thank you kind sir:applause:
03 March 2003, 04:08 AM
Excellent resource :thumbsup:
I think I'll be posting that around hehe, and catching up on some of the nerd terms :D
stecki>> Are you the q3rally stecki? How's that going? You had some sweet cars there, shame the gameplay isn't as fun as the q1 version :|
01 January 2006, 02:00 PM
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