Not sure what app you are using, but I think nurms is a subdivision surface (subd). Just pointing that out, cause its a pita when people use app specific terminoligy.
Getting a nice mesh is a matter of practice, and knowing what you want the end product to look like.
Study other peoples wireframes, as well as anatomy so that you know the planes and how the surface flows.
Also, I prefer to work on the 0 level wireframe (without nurms activated) as having a clean wireframe is critical. This includes not only the topology, but even distribution of polygons, with edges forming smooth curves. If you move these points around in nurms mode you see the smoothed surface, but tweaking it in nurms view will cause you to have a very messy wireframe. Also, it generally means that you need to have more divisions than you would if you just tweaked the nurms view, but this in turn gives you more surface control.
I would suggest that you don't try complex topology yet. Just work with simple meshes and focus on a character that has proper proportions and volumes. Then build in the basic edgeloops for the should, face, crotch etc.
03-25-2007, 12:40 AM
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