View Full Version : HCM 8 : Holly Golightly

03-23-2007, 05:12 AM
I'd like to have a go at this one. I'll have fun with it and see what happens.

Here's my first wip images for this one. I'm blocking in major features first. Detail will be added later once I get it looking like her.

Bill C.

03-27-2007, 04:50 AM
One more bit of wip for tonight. Next is to make nice connections, adjust edge loops, and add some uvs. Then on to sculpting.

03-27-2007, 09:32 AM
Glad to see someone else doing Audrey :) Its a tough one but this seems to be coming along nicely. Any chance of sharing your side reference I don't have any decent images of her ear :)

03-27-2007, 12:03 PM
Thanks for the reply. Couldn't pass up a chance to work on this one, besides Audrey is rather easy to look at for hours. Glad to share, here are a couple of the reference images I'm using. I'll be scanning through movies and the net for more before going for the next level of detail.

03-27-2007, 12:17 PM
Thanks mate, didn't have those pics, I posted a few extras on my thread, feel free to use them too..:thumbsup:

03-30-2007, 05:44 AM
Had a chance to nudge things around a bit more. Here's one more wip for today.

03-30-2007, 10:23 AM
Its definatley improving, the hardest thing to nail is the fold around the eyelids. Coming along good though :)

04-09-2007, 04:19 PM
Well done... :thumbsup:

04-14-2007, 05:39 PM
I had a chance to work on the Holly model some more. Here are a few images to test some basic skin shading and texturing, and also to see how light falls across the model. Sometimes a few dramatic or real world lighting tests can reveal parts of the model that need work when compared to the actual subject.
I will be taking it in for sculpting next, and then some clothes and hair.

04-25-2007, 06:25 PM
Roberto's Bullhorn: One week to go! (

Just an FYI.


05-03-2007, 04:37 AM
Here are the wire, plain, and beauty renders for my Holly Golightly bust model. I'm estimating less than 20 hours involved in this. I wasn't able to get it into Zbrush again for final sculpting, though Zbrush was used for texturing. The majority of modeling was done in Lightwave. Could have done better, but lost time on it due to real work. It was a fun modeling challenge. I'll probably continue on this model when I get time again.

-Bill C.

05-03-2007, 04:44 AM
A few more wire renders.

05-03-2007, 04:46 AM
beautiful !:applause:

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