View Full Version : HMC8 : Dr. Hannibal Lecter : bust


SweD
03 March 2007, 04:32 PM
Hi all here,
I'm not a specialist from organic modeling, but since a while i want to make a try on a character bust, and this challenge bangs on. I'm not really sure to finish it, don't know where i put feets, I hope only occasionnaly enjoy your helpful critics.
If i correctly manage the first modeling part, i'll try to launch mudbox. Never used, but such possibilities ! Now or never, time for testing.

I've choose Hannibal Lecter because the actor Antony Hopkins has a "face".
Maybe it's too hard, don't know yet ! but let's start !

SweD
03 March 2007, 11:25 PM
'night all !

here my start of hannibal lecter. I've try to start a modeling with some of my refs before seeing the lot of refs on a thread here.
Try to modify the aspect with a great face picture tomorrow :)

http://swedweblog.jexiste.fr/ftp/hannibal/ref.jpg


http://swedweblog.jexiste.fr/ftp/hannibal/04.jpg

eddieellis
03 March 2007, 09:15 AM
hey man , nice start...

i think you need to work on your edgy loops alittle more though, at best you should only really smooth your models with one irritation...

im finding Lector to be quite a challenge as its difficult to ref against him as a 40 year old, as to most the pics you can find on the internet of him aged 60+.

Is a good start though, shall look forward to seeing how it all turns out :thumbsup:

SweD
03 March 2007, 10:10 PM
thanks eddie. 60+ or 40, at this time, it's just the head shape which is interesting and i've some difficulties to have a look like Hopkins. I know wrinkle are important too. So i think refine the shape in mudbox maybe.

here my progress.

http://swedweblog.jexiste.fr/ftp/hannibal/01.jpg

EnergyPulse
03 March 2007, 01:46 AM
You gotta do the mask it makes the character. Nice work really like your topology seems good and the face mesh is pretty clean. Very Nice, High Five!

SweD
03 March 2007, 08:36 AM
right Neil, i'm modeling the mask, it's sure it's a big part of the character. The wrinkles too ! it's why i've realize some test yesterday on mudbox, and this software is really impressive and easy to use. Hope i can post update tonight.
Overall, glad you appreciate.

SweD
03 March 2007, 09:23 PM
as asked before, first try in mudbox. I've use it to work on the face topologie, and begin the details which do the Hannibal Face
I've use a comon reference for the Dr Lecter.

http://studentweb.tulane.edu/%7Eepinsly/hannibaltalkingaboutlambs.jpg


And i've start to work the global shape

http://swedweblog.jexiste.fr/ftp/hannibal/05.jpg

Frostics
03 March 2007, 10:48 PM
Nice job, I can begin to see Dr. Lecter already.

SweD
03 March 2007, 11:55 PM
thanks you Frostic.

New step on mudbox.

http://www.jaune-citron.net/files/06_146.jpg

http://swedweblog.jexiste.fr/ftp/hannibal/06.jpg

SweD
03 March 2007, 11:15 PM
Little update from this project, and my learning of mudbox.
I've see that it isn't possible to purely create mesh (or i can't do this at this time) so, return on 3dsmax to create the global shape of head and bust with the modified-imported object, and export again to mudbox to continue the lesson :)
here the new update.

http://swedweblog.jexiste.fr/ftp/hannibal/07.jpg

http://swedweblog.jexiste.fr/ftp/hannibal/08.jpg

Doch
03 March 2007, 07:12 AM
Starting to shape up .
though he got a baby face :) .
I find it more good as workflow to define the base mesh as good as you can
in your host app , to make it resemble the object you trying to model .
before you trying to move it to other app .
that way you got more easy life and quick sculpting by not raising the polycount
above 1 million or more :) and get a good result .

just my 2 cents advice .

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03 March 2007, 07:12 AM
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