View Full Version : comparison Maya - Houdini

03 March 2003, 06:00 PM
Being a maya user, I have many of my needs filled with this soft. But I am wondering if Houdini could make some task easier to complete. As I see many big studios using Houdini for some shots, I would like to know based on which criteria they decide which software they will be using during a production. So, does anyone could give me a clue on this?

thx in advance

03 March 2003, 10:23 PM

download houdini and you'll be on your way to finding your answer....

03 March 2003, 10:28 PM
this is waht I am currently doing actually, but it will take a few weeks...this is why I was looking for a shortcut :) But I understant this is not easy to answer to such a question

03 March 2003, 10:44 PM
Cant post much tonight as limited time, but you will start using houdini and every time you find something new you will be like 'wow thats pretty impressive' and everything seems to click. The procedural workflow is excellent and unlike mayas history it allows you to go back tweak a few things and the changes update throughout the network and all this is done visualy and in a much faster way.

gtg will post more soon


03 March 2003, 10:47 PM
thanks for that beginning of answer, this is very nice. I am impatient to see more!

03 March 2003, 11:48 AM
just didn't want to go down the 'this is better/this is shitter' route.
you didn't mention which area you mostly work in, ie; modeling, effects, etc

try to do a typical thing you might be doing in maya at the moment in houdini and see how it compares. if you are having difficulty just ask, ( has lots of pros doing the rounds, as does ), and you'll get your answer quite quickly.

03 March 2003, 03:10 PM
also get the video tutorials from both sidefx and
if possible take the free course on 3dbuzz, it rocks and you'll get to see the possibilities of houdini.

It all comes down to personal preference, but all houdini is lacking is some publicity and training.. I mean, books, tutorials, bla bla bla :)

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