View Full Version : maya: arm ik trans + rotate wrist + local/world

03 March 2007, 06:54 AM
Hello fellow riggers,

My goal is to have my wrist curve be able to both translate the arm in ik, and rotate the wrist in both local and world modes.

My current setup is to have the wrist point constrained to the end of the arm, then rotate constrained between a local and world node. The problem with this is that i can't directly rotate the hand because it's already constrained for the local-world. Can someone please point me in the right direction?

If more detail is needed, i will happily explain further.


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03 March 2007, 06:54 AM
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