View Full Version : Mod Recruitment
03-04-2003, 10:11 PM
*I don't know if this is the right place to make a thread like this, oh well. Delete it, if it isn't :]
Hey everybody, starting this, everything I want to say, is on this page. Hope some of you guys are interested!http://www.planetquake.com/polycount/cottages/jboskma/oc_recruit.htm
03-05-2003, 10:23 AM
Sounds interesting, are these job paid positions and would relocation be on the cards?.
I live in the U.K. by the way.
03-05-2003, 06:11 PM
No, sorry. The jobs aren't paid. The project should be a step-up to your following career in either game or movie business. Also you will have stuff to fill your portfolio up with. Freelanced nonpaid positions, sorry.
03-13-2003, 01:10 AM
Love the concept. I sent you an e-mail, let me know if you're interested. :)
03-17-2003, 07:38 PM
*We can allways talk about the "lack" of experience on some possitions btw ;]!
I just got the first concepts from our Concept Artist (Bjorn "Hurricane" Hurri). Who's also working with me on ChronosV (www.chronosthegame.com)
I hope to attract some people with it. I think it's gorgeous :]
here it is:
*click to image to enlarge
03-19-2003, 09:07 PM
Just couldn't keep this one for myself aswell. Hope you like it:
http://184.108.40.206/~hurricane/Temp/concept29.jpg Again done by the amazing hands of Hurricane :D!
those are some beautiful pics you got there man.
but the qualifications listed on your page are pretty stiff, the people you are looking for will probibly already have jobs. if they have that much knowledge/experience
03-20-2003, 07:23 AM
Yeah, which is great :] I got Cody Ritchie (Whargoul) on the team aswell. He's lead character artist/art director at Electronic Arts :] I also found myself a great coder right now :]
01-14-2006, 02:00 PM
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