View Full Version : Object: Chess Board
03 March 2003, 08:20 PM
Hello all, I'm not really new here, I just don't post as much as I should. I'm a lurker, but I'm going to try and remedy that.
This is a chess board I finished a few months ago. I know chess boards are a bit boring, but I made it to take my mind off of other models for a while.
The lighting isn't perfect, and I know that. I'm still trying to learn lighting, but I haven't gotten a firm grasp yet. Any help/suggestions would be great, but you'll have to go into detail about what you're talking about. lol
Done with Max 5 and Photoshop 6.0.
03 March 2003, 05:25 PM
Hmmm... 165 views but no replies? That can be a bit disheartening. :curious:
Well, here are the wireframes.
Comments and criticism welcome are welcome.
03 March 2003, 05:57 PM
While chessboards aren't really new indeed (they even are a standard 3dmax tutorial), I think you did a really nice job. I really like the horse and the detail you made outside the chessboard (the golden.. erm.. thingies). Can you tell me how you drew those?
Keep up the good work!
Btw, it seems like a terribly expensive chess-set + board :)
03 March 2003, 06:21 PM
Man it would rawk so hardcore if you inlaid Jewels Into the peices.
03 March 2003, 12:18 AM
Fitharn: I created those flowery inlay designs using the Text Splines tool in the Create Shapes tab. I used a dingbat font I found.
BiTMAP: I may go back one day and play with adding more to the scene, mabey a table. If done right the jewels would look cool, but too many would make it look a bit gawdy lol, I'll have to play around with that idea. Thanks. :)
03 March 2003, 12:34 AM
yeah very spareingly put in, maybe one for the crowns of the king and queen, one for each eye of the Knight, then the tops of the pawns, all nice cut jewels. But none for the fortress. Maybe bishop.. anyways it would NEED refraction.
03 March 2003, 01:41 AM
Excellent modeling. :)
The lighting isn't very interesting, and I think the scene would benefit from a ground plane of some sort, so the chess board isn't just 'floating.'
Overall, very good work :)
03 March 2003, 02:06 AM
The knight is traditionally the hardest piece to model and you made a great job with it too. :thumbsup: Not a great fan of the lighting tho :hmm:
03 March 2003, 06:51 AM
modeling: good - they look like chess pieces... well done...
density: way too many polygons... you need a lot maybe for the knight, but the other pieces don't need thaaat many poly's. the designs on the side of the board don't need to be extruded splines - the same look can be accomplished with textures...
materials: the actual board is textured well - you got a little bit of a noise bump map going and it works. the wood is too flat, too perfect. the marble texture on the pieces looks tiled, and it looks like the standard max marble material - which is not a good thing.
lighting/shadows: the lighting looks standard. try a spot/fill/key light set-up - or go with max's new GI lighting. i don't see any shadows being cast here (probably because its the default lighting) try picking up a book about lighting or read a few online tutorials about lighting. bad lighting can ruin great modeling.
great start - i'd like to see a new version soon...
03 March 2003, 07:41 AM
great job:buttrock: , I did one in LW, but got to the knight and screwed it up. Might have to get back to it someday.
03 March 2003, 07:19 PM
StevenR: I added a plane... It's not textured though :shrug: lol
ThirdEye_01: I had a lot of fun modeling the knight, I think he turned out pretty well.
mattconway: I was going for a checkers board, but they somehow ended up looking more like chess pieces. :p Just kidding. I was doing mostly low poly modeling when I started modeling and a friend kept nagging me to do some high poly stuff. I dunno if I went overboard, but I still like the way everything turned out. The marble texture I found on the internet somewhere. I tried rotating the texture so that it was less noticable, but I guess you noticed it. I thought about using a texture for the inlay work, but I decided to use splines because it was alot easier. :p
Thanks everyone for the positive feedback, I know it's not the most exciting thing to look at. I promise to make my next post a 'Super Ultra Mega Vulcan Rail Cannon Death Ray Water Pistol.' lol
Anyways, here's a new pic. Better lighting and a ground plane. If I update again, I'm just going to replace this picture. :)
Let me know what you think.
03 March 2003, 07:28 PM
wow, that look a lot better!!
the wood looks great now with the bump map applied, and even the lighting looks quite nice! from this distance it looks very believable... well done :thumbsup:
01 January 2006, 02:00 PM
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