View Full Version : Segmented charachters get distorted

03 March 2007, 06:32 PM
I use 3ds Max 8 and have been having a really difficult time with something that seems like a glitch. and up until now I have dealt with it, but I cant take it anymore. Whenever I link editable poly's or editable meshes together in a chain, (such as a segmented charachter leg with a thigh segment and then a calve/shin segment, and a foot) and I rotate one of the parant joints, the rest of the joints distort terribly.

Is there any way I can avoid this? It is interfering severely with a custom rig I have been wanting to put together.

Thank you in advance.

03 March 2007, 06:57 PM
Apply an resetXform to all objects before linking. You probably scaled them, which usually causes this deformations.

03 March 2007, 07:08 PM
thanks alot

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03 March 2007, 07:08 PM
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