View Full Version : Preferred modelling methods

03 March 2003, 02:58 PM
Hi all - I was hoping for some feedback on this issue.

I always used to model in NUBS, but recently got into polygonal modelling (thanks to The Dave Way modelling tutorial). I really love the way that polys and sub-Ds give you fine control over a mesh... but here's the issue. Animating a polymesh head is a pain in the arse. Grabbing bunches of vertex points, movng, smoothing... I use Maya, and I don't seem to be able to use wire deformers in the same way as I would on a NURBS surface. So, on to my question;

What is the preferred method of modelling complex facial expressions on a character, and if polys is still the preferred modelling method, can anyone help me with a brief idea of the best was to do this in Maya on polys?

Cheers, and I shall post the results of this on the WIPs board as and when I get there.


03 March 2003, 03:40 PM
Wrong forum buddy.

03 March 2003, 03:33 AM
Originally posted by GregHess
Wrong forum buddy.

Although I can understand how.

This is the "Technical and Hardware forum". They should rename it to "Hardware and System Forum"

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01 January 2006, 02:00 PM
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