I always used to model in NUBS, but recently got into polygonal modelling (thanks to The Dave Way modelling tutorial). I really love the way that polys and sub-Ds give you fine control over a mesh... but here's the issue. Animating a polymesh head is a pain in the arse. Grabbing bunches of vertex points, movng, smoothing... I use Maya, and I don't seem to be able to use wire deformers in the same way as I would on a NURBS surface. So, on to my question;
What is the preferred method of modelling complex facial expressions on a character, and if polys is still the preferred modelling method, can anyone help me with a brief idea of the best was to do this in Maya on polys?
Cheers, and I shall post the results of this on the WIPs board as and when I get there.