View Full Version : Invasion 1944 - Wacht am Rhein

03 March 2007, 10:16 PM

We are a WW2 mod with a long history of projects for the game Operation Flashpoint, and are now working on a project for it's successor Armed Assault. First I would like to introduce you to the freedom that is Armed Assault:

ArmA is a first person tactical military shooter with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. The player will find himself thrust in the midst of an engaging and expanding storyline, fighting against smart, aggressive enemies who will continually provide a challenge over a massive landscape.

Large scale multiplayer: battles where tanks supported by infantry, helicopters and fixesd wing aircraft take control of an enemy city can be played with 100+ living opponents in a role of both friendly and enemy forces.

400square km islands possible without constant loading-zones.

For those of you more interested in having a peek at some screenshots:
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We have been thoroughly planning our project called "Wacht am Rhein" about the Battle of the Bulge. It will contain many weapons and vehicles using during the battle, used by regular German army troops, Waffen SS, regular US Army troops and paratroopers.

We try to be as unique as possible by staying as far away from mainstream WW2 games as possible. The campaigns we have planned will put you in the role of a Waffen SS tank commander, a US tank commander and a US paratrooper in places such as St Vith and Bastogne. Also we will be attempting to recreate the combat conditions, such as frostbite.

We have just recently done an interview with an Armed Assault fansite that outlines our plans quite well. The interview can be found [here] (

To be able to complete our goals of creating a realistic mod with outstanding gameplay we are searching for:

Mature (no actual age limit as long as you act mature) 2D & 3D artists that are able to make both the model and textures yourself, though we will of course try to help whenever needed. Should be proficient in 3DS MAX or similar application and Photoshop.

An Animator that is able to make animations (both static and dynamic) in Maya.

If you're interested in joining our team, please reply here or sent me a message.

We are going to try and re-use as much high quality content from our previous project as possible, to save time. (

These untextured models will be used for generating normal maps. These are not final, and are more than likely subject to change. ( ( ( ( ( ( ( (

Thank you for your time :)