View Full Version : global illumination renderer with MaxSDK

03 March 2007, 07:47 AM
Hi everyone, my univerisity assignment is to create either a radiosity or GI rendering engine. I decided to implement it as a max plugin because I figured I'd have access to lots of cool features that way. I've been able to create a simple raytracer using max script, but I've never really worked with maxSDK. I'm thinking of going to GI way.
Is there any place on the internet where I could find resources, or could you recommend a book or even give me some tips yourelves?

Thank you

03 March 2007, 11:55 AM
You have no further to look than the SDK for 3dsmax. In the MaxSDK/HowTo folder, there is a 'how to' project on how to create a renderer. It was created by one of the early developers of max named Christer Jansen, and it's call something like CRender or JRender after his own name.... Hmmm. I can't find a current Max SDK on this computer, so I'm going from memory here on this one.

Chris Johnson

03 March 2007, 02:04 PM
Yeah thanks, I've been looking at the howto folder for the last couple of weeks, it's really hard to find my way around the SDK, working with maxscript was so much easier.

03 March 2007, 10:10 AM
Well, that is the nature of it all: The ease and simplicity of maxscript comes at a cost.

03 March 2007, 05:00 PM
Well, that is the nature of it all: The ease and simplicity of maxscript comes at a cost.

Had a friend who wrote a raytracer in maxscript once. It was uber slow, but it did work. Not recommended though :)

- Neil

03 March 2007, 05:35 PM
Bobo does this in his The Matrix Explained DVD ( We start our end project, constructing a fully functional scripted rendering system.


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