View Full Version : HELP recreating a photographed terrain

03 March 2007, 02:35 AM
Since i need to re-create a terrain with some accuracy - I find it easier to model the terrain in outside software. The tools in Vue for modelling specific terrain... are hard to control for me.

When i bring a mesh in as OBJ and try to use that as a terrain the textures \ materials dont sit properly - at least not at first. Also it generally sucks.

The terrain has rocks as well as large sloping grass parts. I find it hard to get any of the Vue materials or ecosystem objects - to look good as distant planes of grass.

urgent - any ideas \ advice \ help - would be great

03 March 2007, 09:02 AM
Hi anevsky,

Just a quick thought...Get a photo of distant grass (High res good quality) and mapp that to the terrain, instead of using vue texture, and you can paint the rest of the trees rocks etc onto terrain.

You can download heaps of images off the net.

Sorry didnt read the title of your post....anyway heres an image I made in about 5 seconds...I download a small image of a field, added some trees and rocks. The image of the grass is crap, but you get the idea.

With regards to imported objects with textures, I found using UV maps on objects to work just fine when imported into vue. any surfaces dont really match from LW to vue..If you map an image to object in 3D app it doesnt match up in vue....Use UV map.

Heres a quick video that might help.

03 March 2007, 06:04 PM
I like using images for landcape materials, but I mix or precisely place them using distribution functions.

I also make terrains using 2d grayscales for precision, it's much more accurate, and the same grayscale can drive distribution functions, for example, you can use distribution to make a road, just erase eveything to black except strip you wish to use.

I've got several tutorials on similar topics on my site:

By the way Vue is odd, for greyscales it often reverse things, than what you'd expect in most apps, no idea why, sigh.


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03 March 2007, 06:04 PM
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