So I am animating a fox for a project I am working on, so I thought this would be a good time to experiment with Mayas FBIK system. Its quite complex but the workflow is quite nice for the work I am doing. However I have come up against a problem. The first 90 frames of my project my character animates independently and does a few actions. After this he runs for about 20 seconds. I wanted to loop this section of the animation. So after my 90 fames of animation I animated a 22 frame running loop, keying all the joint positions every 3 frames. I was very pleased with the results. The problem came about when I tried copy and paste the keys from my various body parts to duplicate the last 21 frames of action ( my run cycle). The spine joints are ok but an error occurs when I paste keys from the leg effecters. The effectors move to seemingly random positions. I am copy and pasting from the time line.
Any one any ideas? Is there a way to bake the animation onto the skeleton for the purpose of this animation (not ideal considering I need to do more animation after 20secs), is there anything I could do with the trax editor (but would rather stay well away from that enigma of a tool).
Thanks a lot.