View Full Version : Looping FBIK - quad

03 March 2007, 04:23 PM
Hey there; Its been a while since I asked a question here ( I guess that’s a good sign right). Anyhow hope some one can help me here goes…

So I am animating a fox for a project I am working on, so I thought this would be a good time to experiment with Mayas FBIK system. Its quite complex but the workflow is quite nice for the work I am doing. However I have come up against a problem. The first 90 frames of my project my character animates independently and does a few actions. After this he runs for about 20 seconds. I wanted to loop this section of the animation. So after my 90 fames of animation I animated a 22 frame running loop, keying all the joint positions every 3 frames. I was very pleased with the results. The problem came about when I tried copy and paste the keys from my various body parts to duplicate the last 21 frames of action ( my run cycle). The spine joints are ok but an error occurs when I paste keys from the leg effecters. The effectors move to seemingly random positions. I am copy and pasting from the time line.

Any one any ideas? Is there a way to bake the animation onto the skeleton for the purpose of this animation (not ideal considering I need to do more animation after 20secs), is there anything I could do with the trax editor (but would rather stay well away from that enigma of a tool).

Thanks a lot. ( (

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03 March 2007, 04:23 PM
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