View Full Version : Strange deformations when combining Blendshapes.

03 March 2007, 01:53 PM

I'm having some problems combining my Blendshapes. When I rotate my jaw joint wich dosn't have any blendshapes and is only skinned and then lower my eyebrows, the jaw closes again. But its only the mesh that goes back and not the joint.

Anyone who knows what is wrong??

03 March 2007, 02:41 PM
I've now tried a bunch of ways to work around it and I've come up with that all the blendshapes work fine together. The problem is the the jaw joint or the skinning. Is it normal that blendshapes and skinning doesn't work together? I first did the skinning and then the blend shapes. Could that be the problem and in that case what do I do?

Please answare if you know. ;-)

03 March 2007, 04:51 PM
Looks like you have ur blendshape node above the skincluster node,
If so go to inputs and bring it below the skincluster Node

Hope it helps.

03 March 2007, 08:10 PM
Thanks man!! Great tip...really helpfull!

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03 March 2007, 08:10 PM
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