View Full Version : Post your Mudbox WIPs here.

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03 March 2007, 06:10 AM
Here is a place to show your fun, awesome or just cool creations in our Mudbox work in progress thread.

Also for those of you whom are interested in the free 30-day, fully-functional Mudbox trial, just download it here

Let the good times roll!

03 March 2007, 06:12 AM
Here my my first wip of a sharkman.


03 March 2007, 06:45 AM
Just the torso so far, i'll post the rest of it later. Comments would be appreciated!!

03 March 2007, 06:48 AM
Here's a monster like character I'm working on...

03 March 2007, 07:09 AM
Hello Muddlers!!!
hehe, at last we've got out own place :)
here's my cutie, rendered with some great materials from Mahlikus The Black (cheers man!)

03 March 2007, 07:53 AM
Here's a little something from the RPG Earthdawn I made in Mudbox a while ago. It's "forever WIP" as it was more of an experiment than anything else. Looked interesting enough for me. Rendered in 3dsmax with Vray.
All the worms were sculpted one by one in Mudbox over a fairly simple skullish head. After that I just exported a displacement map and had some fun in max :)

03 March 2007, 08:24 AM
Hey guys,Looking great.

Keep the work coming, I want to see more! :)

03 March 2007, 08:34 AM
Killer brush work their Fausto, I can't wait to see what you are going to cook up for the rest of him. :)

03 March 2007, 09:09 AM
While all the WIP-ing took place at SkyMatter's forums, I'd at least like to share this link to my latest Mud sculpt ->

03 March 2007, 09:12 AM
The sharkman is great Garrick ! A promise of a cool character !

Here is mine, done with the evaluation of Mudbox, my first test in this cool soft:

03 March 2007, 08:11 PM
Should be a sticky :)

03 March 2007, 08:20 PM
Here's my WIP, put about 10-12 hours into it so far.

03 March 2007, 01:14 AM
Wherever there is a man in pain, jack bauer is around. I assume he's offscreen?

Awesome work everyone!

Fausto, those abs are brilliant! Are you working from any ref or is that all just your beautiful imagination?

03 March 2007, 01:46 AM
My attempt at a head thats not a generic bald guy.

03 March 2007, 03:25 AM
Come to think of it, I'd like to put Jack Bauer in that chair for all of these seasons of repeated subject matter :D

03 March 2007, 12:36 PM
It's me.. not a real wip but.. kinda.
I love mudbox material, i'll love to see realtime shadow and sss maybe.

huahuahuaa.. Scary isn't it?

03 March 2007, 06:13 PM
Neato! Kinda looks like one of those death masks they used to make (that aint' morbid :) )

Also, the inner corner of the eye is significantly higher than the outer, do you eyes angle that much?

03 March 2007, 07:08 PM
Here is one of my first sculpts with the trial. I spent less than an hour. Please ignore the ear this is a WIP after all. I imported a low res head made in a another app instead of using a primitive to start with. I had fun modeling with just a cube too though. This is probably the easiest most intuitive 3D app ever. FUN!

03 March 2007, 07:17 PM
thanks to all for your comments.....and to answer your question ezra at first i had the idea of what i wanted the abs to look like and began to work on them. i later found something pretty similar done by kolby jukes and looked at that as reference. he truly has some amazing work........

03 March 2007, 07:21 PM
nice work there majorbludd i like how its coming along

03 March 2007, 07:59 PM
Here is my WIP. Unfortunately, my MB demo expires today, so I don't know when/if I'll get a chance to work on this much more....:sad:

03 March 2007, 08:02 PM
Here is my WIP. Unfortunately, my MB demo expires today, so it might be a while before I can get back around to this....

03 March 2007, 09:14 PM
and here is my WIP model, after 4 hours, starting from the default basic woman face in XSI. There are still a lot to do, details to add and to refine.

03 March 2007, 04:00 PM
This is my first attempt in MBox
Rendered in Maya-Mray
C&C Welcome

03 March 2007, 01:03 AM
Good stuff guys! Here's my lastest WIP, based on the Russian/Slovakian (?) folklore character Baba Yaga.

Base mesh modelled in Silo to a reasonable poly count (~2700 quads) then exported to mudbox for playtime! :applause:


I couldn't resist throwing it into XSI as well :D

03 March 2007, 01:34 AM

That is the freakiest looking head I think I've ever seen. Keep up the good work.

03 March 2007, 11:36 AM
Hello all. Here's a few shots of a character that i'm sculpting to get me used to Mudbox's toolset [ I have been a user of ZBrush for awhile and am trying to get up to speed in Skymatters excellent package].

I chose to sculpt an older person for this test to explore wrinkles and ageing of the skin techniques.. Here's the earlier Level 3 sub D work..

And then some initial fine details - I kind of rushed into this phase as I was so keen to work at such high levels! I feel the sculpt needs more 'mid range' work but I thought i'd let you peeps give me your opinions.

Thanks for looking!


03 March 2007, 04:57 PM
@acidream: thanks mate, gald you like it :)

and here is an update:

03 March 2007, 07:28 PM
Just a quick shark for fun

03 March 2007, 08:02 PM
haha, love the shark Goon , maybe more details?

03 March 2007, 08:29 PM
Ha ha awesome shark.
might post a boring wip of my first test sculp (wood ish polearm, should look abit like a creature).

Edit: here it is :/

03 March 2007, 05:40 PM
first official mudbox wip. this is a propotype character for the dominance war II comp.

03 March 2007, 06:30 PM
I like the style of this character.

Can I see a close up of his face.

03 March 2007, 12:49 AM
good day muddlers.i m liking mudbox a lot. i found a sculpture of a ratman and tried to recreate in mudbox.

03 March 2007, 12:50 AM
Here's one of my WIP head... still lots of tweaking and details to come:

The material and lighting are temporary as I'll try to make it look real with skin shading, hair, etc.


03 March 2007, 01:27 AM
Ola people!
:buttrock:Many thumbs up for sharkman, JacquesD's head and mashru's warrior (veery cool design indeed!, that flat brush makes a great effect, doesn't it?)
Well, here's my face, attempting a realistic look, but now the polycount got huge and I can't barely handle it!
Some displacement issues in the first pic, and about the second one....just how easy is to make facial exxpression in different layers and mix them :P

03 March 2007, 02:22 AM
that is one wicked model.very inspirational

03 March 2007, 07:14 AM
Oh! fantastic works in progress guys! keep the good stuff coming :)

03 March 2007, 09:53 AM
Here's a project I've been working on the past couple evenings. Still contantly tweaking it...

03 March 2007, 12:03 PM
great work people.

and thanks Garrick, nice sculptures you got. i see your location says NYC. is your studio in NYC?

ps. i will post the head soon, i am retopogising some of the mesh now.

btw, Jacques, your renders always amaze me. great work on modeling as usual.

03 March 2007, 09:01 PM
so much good work here!!!

ok, here is the hell demon finished (or abandoned :D)

and here is a new character

anyway i want to do as many characters as i can in mudbox so that i get more comfortable with this great software

03 March 2007, 07:12 PM
moving on
(the typical bad guy from the slasher movies :) )
still wip

03 March 2007, 07:51 PM
this is my second model with Mudbox3D- the first was, of course, a sphere that i tried every tool in the program on in order to get the feel of how it works. the official critique i got from that first model was: "ehwww... that's pretty gross!"

here's what i did one day on my lunch break. once again, just learning the tool, using a convenient model- namely my left hand...

I'm completely in love with this tool. took a box from 3DS and inside of an hour had something pretty decent.

Excellent work from the rest of you guys! very inspiring.

03 March 2007, 10:56 PM
Hi guys, there is some amazing work in this thread!
I'm new to sculpting and this is my first try on mudbox - i love it!

03 March 2007, 11:03 PM
pd, that's so cool

03 March 2007, 11:06 PM
Thanks Adrian! You've done an amazing job on those heads! Really creepy.

03 March 2007, 09:42 PM

I`m impressed. Especially the Knight/Warrior Guy with
the weird pattern armor. You used the "pinch" tool for that ?

Heres my Doodle. 2,5 hours in mudbox, no basemesh.

03 March 2007, 05:56 AM
wow pd, thats a really nice concept you got going on there. Keep at it.

03 March 2007, 10:46 AM
here is a model im working on (actually im just trying to learn mudbox) i think the software is awsome but im so bad with it :/.

03 March 2007, 01:46 AM
A little update:


03 March 2007, 08:49 AM
really nice :D hey im wondering if u guys are useing a wacom or something or are u sculpting with a mouse ?

03 March 2007, 10:49 AM
Wacom all the way. I'm even doing the modelling in Modo/Max with my intous nowadays.

03 March 2007, 10:53 AM
im thinking of buying a intous3 a5 do u thing that a5 is large enough?

03 March 2007, 12:02 PM
A5 is plenty big enough for most people (even too big for some). I prefer using a mouse for regular modelling and tablet for Mudbox. A regular mouse works surprisingly well for Mudbox too due to the nice Brush size/intensity controls. It's all about what you're used to really...
Word of warning about Intuos though: make sure you have enough space for the tablet, even the A5 version is bigger than an A4 paper sheet.

03 March 2007, 01:02 PM
here is a model im working on (actually im just trying to learn mudbox) i think the software is awsome but im so bad with it :/.

I think the anatomy of the rhino is a bit odd. The legs and the body itself do
not quite look natural enough.

heres a good reference pic:

03 March 2007, 01:08 PM
An update on the creature head Im doing at the moment:
I concentrated on the "nose area" quite a bit, to make the nasal
cavity more organic. Im not satisfied with the lips though, I made
the sharp edges with the pinch-tool, but this approach leads to
errors, such as overlapping. Im not sure how to correct this.

03 March 2007, 01:26 PM
yeah i know that the creature isnt good antomy :P

03 March 2007, 07:03 PM
yeah i know that the creature isnt good antomy :P

:D heh heh..

03 March 2007, 07:15 PM
btw it isnt a rhino at all. i made a rhino before and then i made a body and i was kinda lazy so i took the head of the rhino and put it on the new body :P. here is the original rhino but i havent sculpted anything on yet.

03 March 2007, 08:50 PM
Here is my exercise in mudbox:

03 March 2007, 09:14 PM
Wow, some seriously detailed work.:thumbsup:
Did you work from reference ? Could you post in some short steps your workflow ?


03 March 2007, 10:57 PM
Superb work Andreja!

Some random doodling trying to come up with a fishy alien:

03 March 2007, 07:26 AM
Eh.. I finished mine, so I guess I'm out of this thread!

WIP is way back on page 1!

03 March 2007, 03:20 PM
Just playing with Mudbox for the first time this weekend.

Modeled in Maya to about 8400 triangles, detailed in Mudbox to 540,000 triangles.

03 March 2007, 03:41 AM
Thats a pretty good rendition of al pachino there jaques...

What Imdoing for the dominance war2
Once Im done, Ill probably make a full alien figure with her.

03 March 2007, 09:26 PM
Well good people of 3D land, it would appear that mudbox is becoming a great piece of software. ANd it also appears that alot of you are creating fantastic models. So I thought I would just post something im sculpting at the moment. Still along way to go but still here goes. Im sorry if any of you have already seen it over in the 3d still section.......

03 March 2007, 01:18 AM
marcnail: No, I didn't use any reference. It's onle my knowledge of human anatomy.
I used simple model from another guy (arshlevon). He posted model on thay have fantastic communiti and you can find everthing what you need for mudbox and cg sculpting.

Here is another wip:

03 March 2007, 06:13 AM

1 hour 4 lvls shes still got a ways to go

03 March 2007, 07:45 PM
Hi guys!
I've finished the slasher, here it is

And i stard working on a new one... this was the first day

03 March 2007, 03:07 PM
Good stuff going on here. Here's a practice run of head model that I plan modeling the entire character.

03 March 2007, 11:06 PM
Hi everybody,

Great forum and awesome quality of artwork, been working on a character in my precious spare time, it's supposed to be Jason Statham, from the movies by director Guy Ritchie, Snatch, Lock, Stock and Two Smoking Barrels, as well as The Transporter, as you can see it's still a w.i.p, planning on doing the whole body with a suit and tie, as well as some desert eagle guns, other then that, please feel free to comment & critique, Take care..! :thumbsup:

03 March 2007, 01:51 AM
Setting this up for a render soon.
Done in Maya and MudBox. Great pieces posted here.
Thanks for looking.

03 March 2007, 03:05 AM
Odhinn: that's looking amazing! There's been a huge improvement since the beginning and its looking great. I love the wings.

03 March 2007, 03:09 AM
Thank you bro, I really appreciate you saying that about the wings. These are just low polys of the figures so the final render will have more detail.
I should have a render done by tom. Thanks again

03 March 2007, 07:30 AM
Great update Odhinn! I really like the wings too, will you post some other angles too? amazing work with just a mouse :thumbsup:

03 March 2007, 11:28 AM
@andreja (

I guess, its time to join the forum then. Seems to me more than useful
for really learning the art of "muddling".

03 March 2007, 12:46 PM
Thanks for those kind words my friend.
Here are the figures at a higher rez. Working on the render as I post this.
Going to try it in stone first with steel wings.
I will post different render views when done. Thanks bro

03 March 2007, 08:33 PM
Here is a test render as promised.
Still working on some things, don't be too hard on me.

03 March 2007, 08:36 PM
Odhinn ( Nice sense of movement on that scene. Is the aspect ratio off in the render on that last one?


03 March 2007, 08:40 PM
Yah...thanks Wayne.
Lots of problems still I'm afraid. Working on it.

Thanks very much for that Wayne...
Had ratio locked on "Pixel" instead of Device Aspect Ratio.
Elongated the image. Owe you a pint for that one.

03 March 2007, 06:11 AM
Very nice! those metal wings are awesome. Where are the rest of the guys?

03 March 2007, 05:40 PM
Thanks very much for that Wayne...
Had ratio locked on "Pixel" instead of Device Aspect Ratio.
Elongated the image. Owe you a pint for that one.

LOL :D maybe one day I'll collect that. .... I did the same thing on a 3 hour render a couple of weeks ago by accident, it has a habit of burning it into you mind lol. Looking forward to the next update mate.


03 March 2007, 10:44 PM
Thanks are some more figures and different views
Stupid mistakes I know. Never said I was the brightest

Here are the last two w.i.p.s. I will post on this piece.
I am working on the final layout which I will submit as a piece to CG society.
Thanks for the nice comments and words of support.

03 March 2007, 10:45 PM
Last one...

03 March 2007, 05:03 PM
my first sculpting in mudbox

04 April 2007, 12:54 AM
My tuesday night doodle...

04 April 2007, 07:51 PM
Ah, Heads seem to be the craze right now. :bounce:
Thus, I will add my swollen Mud-Head to the collection.

OMG, it has no ears...! So very much WIP.:D

04 April 2007, 11:27 PM
Nice work marcnail, he is really ugly :scream:

04 April 2007, 03:16 AM
Here's something i've been working on. It's a redesign of another character (Same head as a quadruped, thats what it was.)

04 April 2007, 04:50 PM
Great job Odhinn444!:thumbsup:

04 April 2007, 02:32 AM
this is mine,not too detailed tho, my laptop cant handle more subdiv:sad:

04 April 2007, 10:00 AM
okay...for a little while now I've been wary of these sculpting progs like Mudbox and ZBrush.....but now...I'm a

I started using it for my second entry into the hardcore modelling challenge, Harrison Ford as Han Solo.

this was my base mesh

and after about 3 hours of playing around (including time getting used to MB)

still needs alot of little details....but I must say I'm fairly impressed....especially with the ease of adding expression...that surprised me...

04 April 2007, 12:33 PM
after about 3 hours of playing around (including time getting used to MB)

....I must say I'm fairly impressed..

welCome to the darkSide brother....


04 April 2007, 02:12 PM
WIP: finishing the major detail.

04 April 2007, 02:27 AM
heres my other one I was working on, its Bruce Willis as John McClane

went from this:

to this in one afternoon:

04 April 2007, 10:01 AM
Looks good, you've really captured his look.

04 April 2007, 09:50 PM
Well I finally get to post something. This is my first official model. I made the mistake of sculpting it in a squatted pose, when I had intended to animate it. I guess I'll have to do another one with the legs stretched out, but I'm happy with it and I learned an awful lot. 4 or 5 textures (mostly orange skin, elephant skin, and treebark with a bit of 345K facecount. Anyway, Crits welcome....

04 April 2007, 06:19 AM
next one, a centaur,i know the torso a bit too long tho

04 April 2007, 03:32 PM

A study from last night.

04 April 2007, 05:08 PM
That's a nice punch! hehe
i think the wrist is a bit too thin, but i suspect it's because of the camera lense..
cool muscles as always ;)

04 April 2007, 05:16 PM
Thanks Dude,
it's the angle of the camera.
Why haven't you been posting on MudForum???
Saw 300 last night on Imax. Were those your ancestors? lol.

04 April 2007, 06:27 PM
Haha, not exactly ancestors of mine, these are Mr. Miller's interpretation :)
actually my ancestors had better armours!
I'll join Muddy place later ;)

04 April 2007, 02:25 AM
Whoa! cool muscle odhinn444, you use ur own arm for ref?:thumbsup:

AUMAKUA, it must feel awesome to have ancestor like Leonidas, the inventor of "come and get them":love:

04 April 2007, 07:14 AM
I would say that it is a great commitment.

04 April 2007, 03:05 PM
hello, just getting in to mudbox, I'm loving it so far.....


04 April 2007, 05:54 PM (

a character for a current project.. overweight male, middle aged. not the best but had a crack at it! this is for baking a normal map for my 5000 poly character in 3ds max, will post the fully textured final result soooon!

feedback would be awesome. i see sum amazing work up here :D

04 April 2007, 06:11 PM
sorry i double posted :S and cant figure out how to delete this post so i'l jus edit it :P

i'm relatively new to mudbox so i have a lot to learn... i can use the tools but just the way to use them best... i have other work in mudbox so will post that up later too.

04 April 2007, 05:12 PM
Just started with mudbox, really like it, nice tools and a good workflow.

Made a base mesh , and did 2 fast practice heads , still have to figure out the brushes do , how to get good folds done. (

04 April 2007, 06:43 PM
Something I have been working on...

04 April 2007, 07:09 PM
Skull sculpting gone mad. One hour sketch.

05 May 2007, 11:00 PM
Practice work...focus on anatomy

05 May 2007, 03:01 PM
Just got Mudbox today and started sculpting directly, holy cow this is a powerful package...gonna continue this tomorrow, gotta work now

05 May 2007, 05:57 PM
mudbox study
mudbox modeling
zbrush render

05 May 2007, 12:18 PM wip, working on the forehead at the moment

05 May 2007, 12:07 PM
Nice work you got there Andreja, your putting us all to shame... Hehe

If I find the time, Ill try to do some more work on this.

Still pretty wip atm.

05 May 2007, 04:31 PM
Hi guys just started playing with Mudbox demo, and I'm posting this Sphynx cat WIP! (

05 May 2007, 08:55 PM

some nice work here

i too have just started to play with mudbox heres what i hanaged so far(im a complete novice to mud / sculpting)


06 June 2007, 06:52 PM
How come everybody is so good in mudbox when they mess around with it for the first time?

This is what I came with after 2 hours of trying :sad:

06 June 2007, 07:47 AM
Whee nice works guys!

07 July 2007, 10:55 PM
Hi I posted this my WIP in the WIP section..but as long as I'm working with Mudbox I'll post here also...

07 July 2007, 01:32 AM
Hey guys. Here's a new one. :D

08 August 2007, 03:06 PM
Hi, another "forever WIP" Image from me.
Its a Mudbox Bust, and some Photoshop "post-Production".
Its called "Demon Melancholy".

10 October 2007, 04:55 AM
[QUOTE=eldee]Here's my WIP, put about 10-12 hours into it so far. and simple sculpting i like it man,but hand part looking like out of anotamy make it properly :thumbsup:

10 October 2007, 01:03 PM
hi, this is my first scupt, 3 hours , and have no tooth

11 November 2007, 03:05 PM
Hello, i install Mudbox today, and after some hours of cooking ;D

01 January 2008, 03:07 AM
Here's my current mudbox wip.

01 January 2008, 11:21 AM
eldee....... nice work!:thumbsup: i thank u did't done proper rigg, don't give a too much detail on your model
2)check out the neck area muscle,don't worry about hand area go through to anatomy better, as soon as possible i will give u mb file .........:)

02 February 2008, 07:16 PM
nice stuff, guys...I really get some good inspirations from this.

some head doodling:

04 April 2008, 11:50 AM
Here's one of my works in progress. I've done a lot of texture work to it in max.

It was based on the basic head model in mudbox and I didn't really mess about with the UV's which was my biggest mistake because I lost texture detail around the nose when I came to texture it.

For the most part I did it to get used to the package, it is my second head in mudbox. I'm currently using the demo on a tablet PC, and I think it is by far the best tool to model.

04 April 2008, 11:33 AM
Hi there,
few models
MUDBox + Photoshop

Face (

08 August 2008, 04:29 AM
gout - thats looks real buddy

08 August 2008, 08:06 AM
my try for the mud box for the 3d total challange archangle. This is my first sculpture in mud box. (

09 September 2008, 05:29 AM
I guess I should hop along... :)

09 September 2008, 05:32 AM

I want to join too.Here's my WIP on Skully.I hope i can work on the texture soon.

09 September 2008, 04:35 PM
Not a WIP. I'm brand new to Mudbox and haven't even used it yet. Still trying to figure out how to get rid of the danged black bar at the bottom of the working screen. But I've been looking at all these WIPs, and wondering one thing. How the heck are you guys getting the fine pores into the skin? Stencil or stamp or what? That's something I'd really like to know.

Does everyone do characters? I'll do a few, but my first use of mudbox will be to detail out a rotten wall I need for a project. And I hope to be able to make some good trees, which I have very little luck with in Max. I'm not a good organic modeler, and mudbox seems like just the tool I've been waiting for. I've never been able to grasp the concept of the UI in Zbrush.

10 October 2008, 02:39 PM
WIP - first attempt at working in Mudbox
Working from the primitive head.

10 October 2008, 10:56 PM

A mud2k9 realtime render plus combustion. Still very much a work in progress.


10 October 2008, 01:27 PM
With the amazing mudbox and photoshop. This my first model and critics are always welcome. thanks for watching

10 October 2008, 06:55 PM

Something I did as a doodle last night and this morning.


11 November 2008, 06:18 PM
Yup, a "boring" head sculpt. Maybe I'm going to submit this to a Rapid Prototyping Company. Would be cool to have this standing on my desk.


12 December 2008, 09:23 PM
my wip clint using mudbox 2009

steve (

12 December 2008, 10:46 AM
good job! looks perfect

12 December 2008, 12:18 PM
This is my first try in mudbox(and any 3d application ever) so i am noob.
Hope you like it

01 January 2009, 12:36 AM

Luck was on my side for this render, mainly as a mate of mine was off abroad for work and I asked if he could leave his laptop behind with V-ray on it (So Ive got access to it for a couple of weeks). Now Ive not used V-ray in donkeys years, but thankfully its dead easy to set up, in fact Ill be quite sorry to lose it again in a couple of weeks.

The render in V-ray and uses a 32 bit displacement map and 3 vray lights for a basic studio lighting setup along with final gather. It was a bit of a nightmare render time wise due to the very fine detail in the displacement maps and the subsurface shader effect I used. (Plus all that high spec never helps render times, and the ss killed a lot of the fine detail anyway lol.)

Im pretty pleased with it so far, but there are still a few tweaks I want to do yet if I have time.


01 January 2009, 10:55 PM
Quick head modeling, using the mudbox basic head.

1 hour.

01 January 2009, 11:41 PM

Vimeo Turntable link (

My latest relaxation wip. Still lots to do.


02 February 2009, 02:49 PM
Vimeo Turntable link (

My latest relaxation wip. Still lots to do.



Is your video able to download?? Wish to download the video & take my time too watch. :)

02 February 2009, 12:50 AM

Is your video able to download?? Wish to download the video & take my time too watch. :)

Link (

The above link should help (it allows you to download from youtube.)


02 February 2009, 12:06 PM
Link (

The above link should help (it allows you to download from youtube.)


Thanks!! :D

02 February 2009, 12:41 AM

Sculpted from a cube in Mudbox for fun. Its heavily inspired by Gigers alien of course, but hopefully wiht a wayne twist.


02 February 2009, 11:41 AM

a 20 min hand sculpted wall tile doodle done after a very very bad day.


02 February 2009, 06:34 AM
I spent hours two months ago doing something much worse. Now I'm going to go sit in the corner and stew. ;-).

02 February 2009, 11:53 PM
Some tweaking of the default "human body" mesh.

02 February 2009, 05:39 PM

I worked on it some more, starts to look quite good.

02 February 2009, 11:10 PM
Blue Creature Head Concept Animation

Final Animation Link (

The 1 hour 'speed pipeline' version (

A few days back I set myself a little test. I've done lots of 'fast' things over the years, from speed sculpting, to speed texturing, taking model from nothing to a final render in a certain time limit etc to push myself to be accurate and fast at the same time. Its a balance that doesn't always work (which is half the fun to me), but one thats helped me develop as an artist in a much more rounded way I'd like to think.

So I thought I'd try what I've called a 'Speed Pipeline' that involves coming from a blank viewport to animation ready to render out in a single hour. (Thats including sculpting, texturing, setting up the lights and shaders in max, through to rigging, skinning, and animating all inside that 60 min period.) It certainly wont win any animation awards, but yet again I dont consider myself an animator in any way shape or form..thats a 'calling' not a skill as far as I'm concerened. But it was fun thats for certain....I stuck some very loud 80's metal and went for it. The second video link is the result of that 1 hour period. While the 1st one is with proper textures and a bit of post work that I consider 'final' as its time to move onto another model or 6.

He uses a 2k texture set of diffuse and normal spec as although I painted one it simply didn't help the look of the model at all. All anaimting was done in max using a simple bone rig and a couple of morph targets. It was tough as hell to get done in 1 hour but I'm glad I did it.


02 February 2009, 09:18 PM
Hi guys, Im coming back to 3D since a very long vacation ha ha ha... and I discovered MudBox and trying to learn now. I took a look at this forum and your pieces are excellente. Pretty cool stuff of all of you guys. Well, from now on, Im going to make some posts to share my wips with the community! thanks for this great place to share!

03 March 2009, 08:04 PM
A little compilation of WIP states. I made a very low-quality basemesh in
3DSMax and ported it to Mudbox 1.0. The guy is intentionally disproportioned,
e.g. massive torso, stubby legs and so on. I also did a little paintover, but I never
picked the model up again after that. The pic on the lower right is the last state
so far.

Terrible Basemesh: 3DS Max 9
Refining: Mudbox 1.0

03 March 2009, 03:16 AM
An old Mudbox Head, refurbished a bit and then touched up with Photoshop and
overlayering Textures.

04 April 2009, 01:28 AM
mudbox screen shot + some photoshoping

04 April 2009, 06:44 AM
Wow, that looks wicked. Is that some sort of soviet superhero/supersoldier ?
I'd like to see a workflow on that one, especially how you did the holster.


04 April 2009, 05:00 PM
thank you ,
yes he's the distant cousin from capt america :-)

if you want to see teh full charachter can go to the main thread

teh holster was build as a low poly object .. nothing crazy ,. just point snap to the medium res body
hope it make sense .. :-)

04 April 2009, 03:50 PM
These are some screengrabs from Mud.Sculpting's pretty much done.Texturing is ongoing, more a test to see how Mudpainting performed.

This is Mr. Lobo,a guy manically depressed,who works in a soul destroying office job who decided to get a lobotomy so he could continue his mind numbing work but not have to think about it.

04 April 2009, 06:43 AM
hehe cool and funny little dude :-)

as always ..
no rendering .
mudbox real time screen shot .. and post process in photoshop

04 April 2009, 11:32 AM
I love this character.What a great style.I spent ages on your site and i have to thank you for producing such wonderful works of art and inspiring guys like me:beer:

I noticed on Mudboxhub you said you were having your doubts and frustrations about Mud.
It would be sad to lose such a talented artist from the seemingly small pool of guys using the app.I can only predict a great future for the software.Don't return to the ZBdarkside:cry:

04 April 2009, 06:27 PM
Here's an update on Mr. Lobo.Testing out SSS shader and eyeshaders in Max and MR.

04 April 2009, 09:50 AM
My first mudbox speed sculpt... :)

05 May 2009, 08:05 PM
Video: 215 days 300 Mudbox models (

I did one of these '215' days vids back in jan 2008...... so I thought it'd be cool to do another....although last time I nearly got lynched lol.


05 May 2009, 04:19 AM
nielot, thats really nice for a speed sculpt

05 May 2009, 04:43 AM
still working on it ,..
first a mudbox screen capture ..
then a maya mental ray rendering

05 May 2009, 12:47 AM
xtrm3d, awesome work love the expressions. this guys has lot of character :P

05 May 2009, 06:18 PM
Hi ...

This is My first work on mud box .... hope you like it ; )

06 June 2009, 11:01 PM

One of the models done at y Masterclass in Holland at the End User Event last week. The bottom shots are the start of the diffuse texture (no spec yet) that I've done since I got back.


08 August 2009, 07:14 PM
yo yo yo
here goes my first mudboxery

09 September 2009, 08:07 PM
Hi, I'm pretty new here, I hope that you like my works.

Speed sculpt (6h) based on Diablos Unburried concept, done in Mbx 2010:

10 October 2009, 12:30 AM
This concept for this character was coloured by a comic inker friend.I liked it so much that i wantedto create him in 3D.He's still a WIP.This image is a printscreen from Mudbox with a bit of PS messing about. Eventually i'll finish sculpting and create some maps/shaders for a proper MR render.

EDIT: final MR rendered(PS comped) image below

11 November 2009, 06:57 PM
An old mesh i polymodeled and used to test texturing between Mud/PS.

11 November 2009, 08:34 PM
@Darth Wayne: Love the monster, great character.

New stuff by me, gone a bit crazy on the details.

12 December 2009, 09:44 AM
First play at mudbox learning the tools, about 6 hours from the base head mesh.

12 December 2009, 09:26 AM
Hi, I'm pretty new here, I hope that you like my works.

Speed sculpt (6h) based on Diablos Unburried concept, done in Mbx 2010:

Awesome character... great job... please show us more of your work


01 January 2010, 11:20 AM
Hi, I got mudbox 2010 yesterday, and this is what i came up with after about 2 hours. This is the first time i've ever seen/used it. btw, great work by everyone else!!!

01 January 2010, 06:56 PM
Awesome character... great job... please show us more of your work


I also did turntable, if you like it, you can view it:
Few more sculpts are also available there. I have some other works, but I can't show them yet.

01 January 2010, 07:35 PM
very nice... I checked out your blogs and stuff... nice work M@ti (

Thanks for sharing more of your "stuff"!!
I'll be keeping me eye out for the rest (the ones you can't show yet) :thumbsup:


02 February 2010, 01:46 PM

some remodel of old quake2 soldier. med-detail after retopo in topogun.

02 February 2010, 01:48 PM

first attempt to work with mudbox.

02 February 2010, 12:08 AM
my first sculpt in mudbox, got a little carried away hehe. I love this program

03 March 2010, 08:53 AM
My second try with mudbox. I'm not a professional of this software.I like working with these kinds of softwares on my spare time.I tried Zbrush before Mudbox and i can say texturing is more fun with mudbox. All crits are welcome :)

03 March 2010, 02:54 PM
next one, a centaur,i know the torso a bit too long tho
What is the metod to make the character pose on mudbox after the sculpt session?

03 March 2010, 03:38 PM
nice horseman...

i will give you the answer at the end of this week....

03 March 2010, 06:00 PM
What is the metod to make the character pose on mudbox after the sculpt session?

you can go to the lowest level, export this base mesh into your 3d software, pose, and then import this posed mesh as a layer in your model.

03 March 2010, 12:18 PM
Ok I can try and I will let you know.
Thanks a lot

03 March 2010, 08:35 PM
What is the metod to make the character pose on mudbox after the sculpt session?

mudbox 2011 has posing tools...

03 March 2010, 01:21 PM
hi people so this is my first time in this forum,and my first experiment with mudbox and any other 3d program software.

4/5 hours learning autodesk mudbox tools.

and some work in photoshop too


And one titan finger I did today

03 March 2010, 12:18 AM
little ugly soldier ...

03 March 2010, 06:30 AM
done with the backing of the aoc and normal map .. on teh low res ..
around 12,5k tris

mudbox 2011 screenshot + photoshop

04 April 2010, 05:30 PM
finals ...
mudbox screen rendering + post in ps

04 April 2010, 07:16 AM
ok so this is my first time ever making anything 3d in any type of program it took me about three hours working on and off(because I was watching tv lol) but yeah I need some advice. how do i put eyes into this model and how to a get textures(like fur and skin tones) onto it like everyone elses models? I dont know all the tech stuff about mudbox this is my first time using it. I didnt make a basic mesh like some people might do(atleast thats what ive heard) I just did everything in mudbox. also is it possible to animate this sculpture how do I do that? This is in no way done close to being done. its in need a major work. comments would really really help please.

04 April 2010, 05:46 AM
just doodling

04 April 2010, 06:01 AM
how did you get eyes into the sculpture? also did you start off with a base shape from like maya ir 3Ds max and then do the detail or did you do it all in mudbox?

04 April 2010, 06:40 PM
how did you get eyes into the sculpture?
separate object with separate shader .. just a diffuse map

? also did you start off with a base shape from like maya ir 3Ds max and then do the detail or did you do it all in mudbox?
started with my own base simple head meshe , but could have started from a cube or the mudbox default head do not matter as i would retopologise later anyway :-)

here another style research

05 May 2010, 10:13 AM
trying my hand with mudbox, so much simpler to use than zbrush, what do you think?

05 May 2010, 10:46 PM
texturing teh beast in mudbox

06 June 2010, 01:16 PM
I will join this great thread with my first ever mudbox model :D

06 June 2010, 06:53 PM
Still WIP, In this animation, the character's head is sculpted in Mudbox while learning/testing Softimage-Face Robot.
It was my first sculpt :)

06 June 2010, 02:18 PM
finalgathering, very nice! model is not very good for me, but animation is incredible :)

07 July 2010, 11:44 AM
Heyy friends need your coments and critics on the face sculpt i did in mudbox....
check it out.....
hoe u guys like it....

07 July 2010, 11:56 AM

08 August 2010, 03:12 PM
this is a concept helmet that im threshing out in mudbox 2010.
I kind of ran into a brick wall as to how to texture it.

whether or not i need a star wars type color scheme or more alien predator perhaps?

any ideas welcome and acknowledged/

08 August 2010, 12:40 PM
Hello friends
I've been trying go get my hand on female sculpting....
So here's my sculpt....
Need your critics and comments......

Here's the reference image i took (

08 August 2010, 08:33 AM
yes i know ...
this is sooooo wrong :-)

08 August 2010, 08:53 PM
yes i know ...
this is sooooo wrong :-)

LOL, this is too funny, LOL

08 August 2010, 08:53 AM
more detailing on the head

08 August 2010, 03:58 AM
got very inspired by the work from olivier thill lately

spend some time this sunday afternoon on that one ..
let see how far i would take it

mudbox rendering + post
around 500K

08 August 2010, 08:28 AM
here's something i've been working on! :)

you can see the wip from the start here

08 August 2010, 08:07 PM
looking very cool Lemonade3D

09 September 2010, 07:00 AM
tnx xtrm3d, i take it as a big compliment coming from you :)!
Here are some colors! head is just with the wip color map, no surfacing yet :)

09 September 2010, 02:30 PM
Worked on the head, and just started working on the facial hairs- testing the beard, still needs some tweaking. The hear, not sure how i'm gonna do it.I'm thinking- some poly's with transparency placed over what i have so far. I might end up painting some of it in Photoshop...

He's a good guy, but sometimes he will get into some hairy situations...

09 September 2010, 11:53 PM
looking good so far ..
rendering in ?

here a new quick one

09 September 2010, 02:47 AM
Here's my first mud box sculpture:

I'm pretty happy with it. It took me an hour and a half. I will probably work on it more.

09 September 2010, 08:15 AM
great stuff xtrm3d! Lots of character in your characters as always!
I render in Lightwave3D

09 September 2010, 02:03 PM

Fiddling about with my Wonder Woman that Ive been working on and off on for a while. The AO looks awful, I know

09 September 2010, 04:47 AM
looking cool .. i loved wonder woman as a kid ..

09 September 2010, 01:30 PM
nice models xtrm3d

09 September 2010, 08:32 PM
Been modeling out the Tick for the Comicon Challenge on gameartisans.. Here's my sculpt

09 September 2010, 01:48 AM
nice tick

finished that one ..
moving to something else ...

09 September 2010, 03:25 AM
getting inspired by the art style from brink

09 September 2010, 06:10 AM

started on teh body

10 October 2010, 05:03 AM
no one is posting stuff ??
c'mon guys ...

10 October 2010, 07:21 AM
Mudbox view of the finished character :)

10 October 2010, 05:13 PM
nice sculpt

10 October 2010, 04:39 AM

still not sure where i want to take him .. some kind of pirate ... air pirate ? pirate ? jingle pirate ? ..or may be .. butt pirate !! :-)

10 October 2010, 07:57 AM
butt pirate sounds pretty awesome^^ i wanna see one ;)

here's something i did recently

a bust (

and a simple face doodle (

10 October 2010, 10:56 AM
great stuff guys!

10 October 2010, 11:06 AM
timelapse doodle...

10 October 2010, 05:14 PM
nice timelaps !!

11 November 2010, 09:02 PM
realtime eye in mud..

11 November 2010, 04:44 AM
still finding time and motivation to work on this one ..

02 February 2011, 08:26 PM
Hey Guys, such cool stuff going on here, I'm new to Mudbox. More of a zbrush guys but love the interface. Seems easy to get into I though. Anyway. Was hoping anyone could share some good tutorials for beginners , links, url's.. Much appreciated thanks

03 March 2011, 05:32 PM
another speedface i did during some lunch breaks (

03 March 2011, 06:33 PM

03 March 2011, 08:11 PM
post questions in an extra thread...

05 May 2011, 08:13 PM
Some of my old Stuff^^

05 May 2011, 08:17 PM of my stuff:)

05 May 2011, 06:53 AM
still working in it there and there ...
real time version , quick deformation test ...
do not follow him into the dark room !!

07 July 2011, 06:17 PM

08 August 2011, 12:49 AM
Hey everyone!
I'm the new guy here, joining the Mudbox community.

Thought I'd start sharing work here and I hope I can learn a lot from the process. =)

Here's my second sculpt in Mudbox:

I'm still trying to figure this all out. I'll appreciate every opportunity to learn, so don't hesitate to comment and crit. =)

10 October 2011, 07:53 PM
current wip

11 November 2011, 08:23 AM
two new one ...

06 June 2013, 12:12 PM
Hi guys, this is my 1 work with mudbox, in the screenshot u can see different lines because I was trying to remeshing my work.
But I have some trouble with my mesh, because when I retopologize i can see micro holes long my mesh :(

09 September 2013, 10:00 PM
Hi all,

Well I have been using mudbox about 2 weeks and I have no idea about anatomy at all, and it really shows in this model. This is my first ever full bodied character ever done in mudbox.

Ok before anyone says. I have no idea how to do noses, ears, open mouths, or elbows LOL.

Actually I have practiced mouths, but I find open ones hard to do. I modelled the initial mesh in 3ds max, and I made the open mouth. It is a troll so the mouth is oversized on purpose.

I really want to learn human anatomy, but I was asked to make a troll, and I said why not. Never done one before, but I will give it a go.

This is a long way off finished. Want to add more detail. Then I gotta unwrap it in max, and then work out how to retopologize it for a game engine.

Also have to work out how to make gums and teeth yet. My choice are to build them in 3ds max first. Or just do it all in mudbox.


10 October 2013, 12:51 AM
Hi all,

Well this is still work in progress, as it isn't quite finished yet. High poly on the left and low poly on the right. I have a sneaking suspicion that the problem with the normalmap is that I used raycasting and that is why the hands were normalmapped onto the body, and the glitches.

I orignally used max to uv him and it is a long process. You have to use pelt mapping, and then stretch it to make sure the uvs are square and all that, but I found something out. 3D coat not only has a really good retopoly tool, but a good uv tool as well. I did the re-uvs on the new topology model in like 15 minutes.

Well I hope the glitches will be sorted out the next time I post this heh heh.