View Full Version : One hour One a day

03 March 2007, 03:00 AM
So i just installed mudbox and decided the only way to learn it was to just dive in. Also a great chance to get the creative juices flowen:D

My goal is one model a day for a month and im only allowed an hour to do it. NO references either, just start with a cube and see what happens. here is todays, this is literally the 2nd time ive even opened mudbox so dont be too hard on me:eek:

03 March 2007, 03:37 AM
its a good start and a great idea! :thumbsup: you should keep up with it. it will be a nice to see the progression from beginning to end.

03 March 2007, 05:37 AM
he he , atleast u started, u have already taken the first step, its good.
look at me i am still thinking abt it.

03 March 2007, 05:42 AM
here is todays....actually i did 2 but one got corrupted and i did this one in 25min.

03 March 2007, 07:21 AM
Nice initiative Xila, hopefully you'll be able to keep this up for a while!
I wonder though, what your motivation is not to use any refference.

I would strongly suggest to do use refference. Prefferably from photos of animals and creatures, that you like.
To train your eye, sense for shape and form, you will learn quicker from looking at excisting things then to try and force it out of your mind.

Rather then to give yourself the ease of all artistic freedom, you will find yourself challenged to recreate some of the shapes you'll find in your refference images. I think this will speed up your learning progress in mastering the tools of Mudbox.

If you want to train your memory and thereby your imagination, which I think is your main reason for not using refference, I can suggest the following.
Find and look at some refference imagery, and then put it away. Try to recreate it, without looking at it.

Just some advice which I think will help you become a better modeler or digital sculptor if you will.
However, if creating unique concepts by doing 1 hour sculpts is your goal, then feel free to ignore all the above. Otherwise good luck!

03 March 2007, 09:11 PM
day3: 42 min

JBoskma- im probably going to bounce between your suggestions and "free hand" over the weeks just to keep things interesting for me:P

03 March 2007, 03:23 AM
This is a great idea, I will definately be watching this thread to see how you progress.

03 March 2007, 10:01 AM
Wonderful idea XilA, wish I had the time to do something like this. I also love the simple, but interesting lighting and material setup on those renders :D

03 March 2007, 10:03 AM
Great Udea! It would be nice to see an animated .Gif at the end of the month :)

03 March 2007, 05:51 PM
Do other body parts. I'll be watching.

03 March 2007, 08:38 PM
very nice man! i really shows your learning curve!

03 March 2007, 10:57 PM
wow today was a kick in the butt...hands are hard, i worked on one for 20 min and HATED it so i tried a fist, only had time to get a basic shape down...maybe ill wait some to tackle hands :shrug::sad:

It looks like a micky mouse glove LOL


03 March 2007, 01:44 AM
Awesome work, and great idea. IMO you're on your way to greatness allowing your mind to stretch constantly by creating stuff off the top of your head.

03 March 2007, 01:58 AM
Yeah man, keep going. I like what Jelmer was saying, some good ideas.

Another one that I find useful is to actually draw/doodle for a 10-20mins, before sculpting. Kinda gets my brain working in the 'right' mode. (haha, sorry for the pun). Particuliarly if I am not working from a lot of reference.

Even giving up 10 mins from your sculpting to get in the right frame of mind, might actually speed up your sculpting. I mean what are you doing for the first 10mins of your sculpting? Maybe, pushing it around for awhile trying to figure out what you want to do or do you go into it with a basic concept?

Just a thought.

03 March 2007, 11:11 PM
i was rubbing my girls feet in bed and asked her what i should do, she said something underwater.

59 min

03 March 2007, 10:20 AM
i decided for now that taking the weekends off would give me a chance to recharge my batteries. see ya monday!!!

03 March 2007, 01:19 AM
great stuff, i might do the same with blenders new sculpt tool soon.

03 March 2007, 09:57 PM
i really love skulls and bones, might work on some creature skulls this week.


03 March 2007, 02:09 AM
think i will try some kinda crazy tomarrow i dunno, suggestions are always welcome!!!

1 hour

03 March 2007, 03:15 PM
Wow, I love the texture of this last skull.

03 March 2007, 10:21 AM
a bullet

an hour

03 March 2007, 01:25 PM
You are improving.

Over all good design, and idea. Very nice.

03 March 2007, 06:11 PM
For us who are noobies, would be great if you could choose one of your models and do a break down as to how you did it. I know initally you're probably exploring and testing things out. But once you find a nice workflow, could you please break it down for us? Also, if you could tell us what system you're working on and whether you're using a graphic table or just a mouse. I'm considering a graphic tablet, but want to get other's take on it. Thanks! Keep up the great work!

03 March 2007, 09:26 AM
sorry i missed a day, i had to pack up my stuff and move it 80 miles. but here is todays.
took a little over an hour.

03 March 2007, 03:22 PM
this one is super-cool... and the idea is great...
well mudbox too is great :)

03 March 2007, 05:06 PM
@ XilA
it is very interessing to watch your thread... i very like your last work (day 9)

03 March 2007, 06:34 PM
great stuff, keep it coming! The nice thing is if you keep tyring different things like you did with Day 9, these can become 'Thumbnails'. Then when you look back in 30 days, you might say 18 was a really cool idea I should flesh that out and create a whole project around that.

03 March 2007, 07:49 PM
this one took a little longer then usual.
Had this idea in my head for a while, might turn it into a full project one day.

03 March 2007, 02:50 AM
very cool stuff, it's good to see how quickly you are learning this amazing program

keep it up, i want to see what you come up with on day 30 :thumbsup:

03 March 2007, 01:14 AM
might be a day or 2 till i post again, i lost all my stuff today and my backup is 100 miles away....stupid windows...

03 March 2007, 09:02 PM
ok well im back up and running(stupid computer) is todays. Been on a dragon theme for a while...dunno why i love them so much.

1 hour

03 March 2007, 09:07 PM
I wonder if you could capture your one hour session, and then post it in fast forward. Would be interested in seeing how you mudbox.

03 March 2007, 11:19 PM
I wonder if you could capture your one hour session, and then post it in fast forward. Would be interested in seeing how you mudbox.

Not really sure how to do that, or where i would host the movie file but i was planning to do something like that at the end of the 30 days.

03 March 2007, 02:29 AM
camtasia studio 2


keep it up

03 March 2007, 03:44 AM
great stuff XilA,

what's your workflow ? Do you displace or normalmap?

03 March 2007, 06:16 AM
OK im back home now and will be able to go back to one model a day hopefully.

My work flow right now is just using 5-6 lvles of detail and not going over 200k polys and just exporting the obj.

when i need more detail ill do displacement maps or normal maps. the method im doing now is just to keep the process easier. and honestly im not sure how to do displacment with mudbox using brazil yet.

also i need some idea for quickies if anyone has any that would be great.

03 March 2007, 07:26 AM
I suggest you take a lookie at some of the displacement tutorials from the tutorial thread ( Although the stuff (I) discussed isn't Brazil or app specific, it's usually just a matter of getting a decent set of mapping coordinates and finetuning the shade of the displacement map.
As for ideas, we've seen plenty of heads, some bodies and such...but what about the other sides of living things on earth? PLANTS. A venus flytrap maybe? A wacky mutant mushroom? (okay, I know mushrooms are not plants :rolleyes: ). Or perhaps some object near you, turned into an organic version with veins and muscles?

In any case, keep up the nifty work, very inspiring :applause:

03 March 2007, 01:25 AM
weird one today...started out as a bust but it kept getting grosser and nastier. think i might try to do more bust stuff instead of just the head.

03 March 2007, 04:32 AM
hey, at what subdivision level is best for modeling? i think i subdivide something like 5 or 6 times so that the mesh is very smooth, but it slows down my pc a lot. just wondering if other people do this too, or if there is a better way.

03 March 2007, 06:53 PM
hey, at what subdivision level is best for modeling? i think i subdivide something like 5 or 6 times so that the mesh is very smooth, but it slows down my pc a lot. just wondering if other people do this too, or if there is a better way.

if you would, dave, go to mudbox and get your computer specs (under the help menu i think) and post that here for me, i'll try and help you as best i can.

as far as your question...
well, it depends, do you mean for modeling out rough shapes, or sculpting organic details and such?
read the mudbox documentation, it's extremely helpful when learning mudbox, and trying to figure out how to get your computer to run effeciently when you have millions of polygons.

You can also check out and go to the forums, The admins over there are very quick to reply with a solution to pretty much any problem (that i've had, anyway)

Good luck with that.

04 April 2007, 06:48 AM
sorry i havent updated in way too really discouraged when my computer died and i lost a lot of work and had to reformat 2 times....

anyway here is something i did in about 3 1/2 ish hours today. used a base model of my head from like 5 years ago. ill try to do some more asap.

04 April 2007, 07:25 AM
Keep it up Dan, keep it up! :thumbsup:

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